|
Post by DaBomb on Aug 13, 2004 15:18:58 GMT -5
Dressed in thick balaclavas and sub-zero clothing, DB and Commando jumped from the low-flyiny helicopter onto the packed snow below, and skiid downward toward the control room of the missile silo. The falling hail was hard, the snow thick and the wind bitter, but soon they located tracks that lead toward the control room, specifically tank tracks.
When the incline lessened, the two detatched the skis, and dashed toward the outer fence. Commando entered in the required codes from the sheet pavel had given him, and soon they were inside.
The control room was actually more of a small base; it had a crew dormatory, a very small kitchen, the silo controls, several labs and an entertainment room with a TV and pool table. There was melted snow on the ground, a telltale sign that a large group had been inside before. They followed the water, Commando going inside the elevator and DB the stairs.
DaBomb: Anything?
Commando: Nope. This place is dead.
DaBomb: (Inspecting a console) The silo fired exactly 5 hours and 7 minutes ago. I doubt kid would have stayed here for such a time.
Commando: Agreed. But maybe they left some clues.
DaBomb: We could always follow those tank tracks back to his base.
Commando: It's worth a try. M said there were 3 missiles launched. What was the other target?
DaBomb: The two that you know of are the White house and MI6 headquarters. Mexico also appears to have been hit.
Commando: Mexico City?
DaBomb: Bingo.
Commando: There's nothing here. Let's follow those tracks.
The two exited, and followed the convoy's tracks into a dead end. Actually, they hit what appeared to be a pipeline to move chemicals or oil. No cars could fit in there.
Commando: Another lead that didn't help us in any way.
DaBomb: Wait. I think I have found something.
DB pulled off a metal panel, revealing a keycode board.
DaBomb: Look!
Commando: All we need is the correct code!
Commando tapped in all the codes on the sheet, as well as several random sequences, but the door stayed shut.
DaBomb: As you said, another unhelpful lead.
Commando: Maybe not. This door is electronically locked.
DaBomb: Meaning it unlocks when there is no power, or when the correct keycode is input.
Commando: Exactly! I'll shut off the power at the control room, and you wait here.
DaBomb: Fair enough.
DB loaded up his silenced Phantom while Commando shut off the power. The electronic lock deactivated, and the keycode panel ceased to function.
DB went through the first door in the pipeline only to find another in his way.
DaBomb: Damn. This is locked still. That nust mean it derives power from somewhere else.
Commando: Don't worry. I've got some door charges.
Commando placed the charges on the metal door hurried from the vicinity and detonated them. The door swung open.
DaBomb: A friendly "knock" is too much for you, isn't it?
Commando: Let's get going, shall we?
They went through the door, and found a ramp. Down they went, until they found a tunnel, one that stretched for miles in many directions.
DaBomb: That pipeline we saw was just a fake then. It just sheltered this tunnel below.
Commando: Well, I guess it wasn't such an unhelpful lead. We should follow the most recent tyre tracks.
|
|
|
Post by Kid Game on Aug 13, 2004 16:33:08 GMT -5
DaBomb and commando made their way down the ramp and at the bottom saw at least 10 tunnels going in different directions. It would be tough decided which way to go. They were going to go down the tunnel with the newest freshest tire tracks. Only one problem existed now- as they looked down all tunnels for new tire tracks they were shocked- there were fresh new tire tracks down EACH one of the TEN corridors. There was no way they would find out which was the path to kids base and what tracks were bluffs.
Suddenly a shrill alarm went off and the speaker kept repeating "Intruder Alert. Danger Danger." Suddenly at least ten 10 foot thick metal gates slammed down each corridor (so each corridor has 10 gates in it and each metal gate is 10 feet thick). And as the gates finished slamming down and denying access something else happened. On the ramp that DB and commando used for access, several more gates slid into place and denied the two of any escape. Just then about 150 or so autoguns appeared everywheres- on the walls, the floor, the ceiling the gates, everywheres! The autoguns all aimed at DaBomb and Commando and suddenly came to life as thousands of bullets were fired in their direction.
It seemed as though the two were to die in here from a deadly trap. Would they escape or would they die. It really didnt matter as their whole life flashed before their eyes.
|
|
|
Post by DaBomb on Aug 13, 2004 16:45:47 GMT -5
The autoguns were rather weak and their turning rate was poor. Commando and DB were able to grab the remnants of the second door they had blown and used them as protective shields. The thick metal withstood many bullets, while Commando and DB could could moving and firing. Several of the turrets fell to the ground, suffering massive damage from Commando's M16, while DB unloaded a clip of Phantom onto a cluster of autoguns, tearing them apart.
DaBomb: Running low on ammo!
Commando: Same! Hopefully these guns are too!
They continued to fire their primary weapons until the cilps were completely empty, at which point they swiched to their sidearms and continued to fire. At least 40 autoguns had fallen from various areas of the room, but the others will still firing at an alarming speed.
Suddenly, the guns began to rattle, and the continuous spray of bullets had stopped. The autoturrets had in fact ran out of ammo.
Commando: (Dropping the metal shield) Well, that was unexpected.
DaBomb: (Taking out a gas mask) I suggest we put these on. Kid may try something more fiendish next time.
Commando: What if he uses more rah means. he could tip acid on us-
DaBomb: -unlikely. Glass is the chosen container for acid, and I don't see any glass around here.
Commando: Fire?
DaBomb: There are extinguishers on each side of the road. And the fire hazard system would probably put out the flames within a second.
Commando: I've dealt with kid. I'm sure he has a plan B.
|
|
|
Post by Kid Game on Aug 13, 2004 16:59:15 GMT -5
Kid and his convoy was nearly at his base. He had succeeded in blowing up the white house, M16 headquarters and doing massive damage to mexico. He smiled and laughed as he turned the music volume up as one of his favorite songs came on "Immortal" by Adema (if youve played mortal kombat deadly alliance and saw the music video well this is the song im referring to).
Meanwhile back to DaBomb and Commando......
The klaxon alarms were still blazing and red lights were flashing still. They looked around waiting for something to happen and sure enough something did. They heard the sound of metal rotating and as they looked up they saw around 20 or so small metal trapdoors open up on the ceiling. At first nothing happened but soon the sound of a machine humming was heard and a few seconds later hundreds of hand grenades were sent falling through the trap doors and the grenades were falling rapidly. When they blew up they would certainly take out DaBomb and commando. They would certainly die for sure this time. As the barrage of hand grenades continued to fall for the next 10 seconds or so until DaBomb and commando where nearly drowning in live hand grenades.
(Note that theyre a special kind of hand grenade that is strong enough to kill people and light vehicles but is really weak and cant destroy 10 foot thick metal gates so it wont give you an exit)
|
|
|
Post by DaBomb on Aug 13, 2004 19:28:05 GMT -5
DaBomb: Ah...damn.
Commando: (Shooting the falling grenades) Don't stand there! Do something!
DaBomb: Erm...
[b[Commando:[/b] We have 7 seconds DB. There's no time like the present!
DaBomb: Wait! I have an idea!
DB grabbed Commando's backpack, and pulled out a rappel wire from a normal looking camera. He fired it upwards, and the piton smashed into the stone wall and buried itself inside the thick concrete.
DaBomb: Come on!
He grabbed Commando by the shoulder, and pressed the "retract" button. The camera rappel whisked them upwards, over 20 feet in the air, shortly before the grenades exploded. They were bombarded with many pieces of shrapnel which dug into their flesh, but DB and Commando were just about alive.
From their aerial position, they were able to clamber inside one of the trap doors from where the grenades had come from. It was a tough climb, but they made it inside.
Commando: Ar you crazy? We'll be killed in hear.
DaBomb: I checked. There aren't any grenades in here, and I doubt kid's surprises could fit either.
|
|
|
Post by Kid Game on Aug 13, 2004 20:15:50 GMT -5
The convoy came to a ramp which went upwards to the surface. It was kid and his convoy of vehicles which drove up to a gate which opened granting them access to the outer world. They were in kid's base right near the front of one of kids bases. The convoy drove to the main gate and after a guard checked to see who it was everyone safely drove inside.
Meanwhile DaBomb and Commando avoided the grenades. They got up into the compartment on the ceiling only to realise one thing. It wasn't an air duct or anything. It was in fact a very small compartment that was only used to hold the grenades. They were at least 25 feet away from the other compartment. There was no way out of the small compartment except the way you came. The trap door started to close and seal the two up there forever but DaBomb kicked the trap door off the hinges and the two safely repelled back down to the ground level to try to plan another escape route.
And yes the klaxon alarms were still going off and red lights were still blaring.
As the two got back down to the ground level which was laden with exploded grenades yet another trap activated. They heard the sound of another trap door opening. As they looked up nearly all of the ceiling was retracting and it revealed a HUGE glass vat full of Hot boiling acid. It was enough to fill the small room they were in by about 10 feet. Suddenly a machine activated and tipped over the vat of acid which poured down into the room and was going to burn them to death and theyd melt and disintegrate. As they looked they saw a second vat which also poured but this time it poured out a highly flammable and explosive gas and oil mixture. There was now acid, gas and oil all in the room and to make matters worse a flamethrower appeared from a nearby wall and shot a burst of flame onto the gas & oil mixture which lit everything on fire.
A voice on the speaker said "Emergency sprinklers and fire extinguishers have been disabled. Fire danger is set to extremely high. Prepare to die and have a nice day."
|
|
|
Post by DaBomb on Aug 13, 2004 20:29:21 GMT -5
Commando grabbed the rappel wire once more, and ordered it to retract once more. It did not comply. Commando pressed the retract button again, but there was no response.
"We have to climb!" Commando shouted as he clambered up the rapple wire.
It was very hard going on such a thin and slippery wire, but sub-zero gloves made their job a lot eaisier. "Quickly!" DB shouted.
The vat poured down onto the ground below, and began to burn the tarmac road and the thick doors. The flaming oil collapsed down also.
DB felt heat on his ankle. "I'm on fire!" he yelled. he tried to pat the flames out with his spare foot, but they continued to burn.
Argh!" Commando yelled, flaming oil burning his gloves and armour vest.
They climbed here, though the flames began to burn through their clothing and onto their skin. They yelped in agony, unable to drop down to the ground and unable to put out the flames.
Commando spied a security camera. "We give up kid! We give up! Get us the hell out of here!" he yelled to the camera.
"What are you doing?" DB objected.
"Surviving. We'll escape from and guards he sends at us!" Commando called back.
The sprinkler system engaged, and the flames on the two agents were put out not a moment to soon. The melted metal doors screeched open, and a squadron of guards wearing acid boots came to escort the Brit and the American down to the prison.
|
|
|
Post by Commando on Aug 17, 2004 6:41:57 GMT -5
The guards took DB and commandos weapons, but they did not notice Commando's knife that he kept stored in his boot. The guards handcuffed their legs and arms and told them to move.
Guard- Alright you two, one word and I'll put a cap in both of your heads.
DaBomb looked around. There were only 5 guards but each had a scorpion (a small AK-47) and a holstered magnum. DaBomb looked at Commando and motion with his head not to fight back yet. The guards chained them both up and promply marched them out of the room out of the acid burned doors.
The next thing Commando and DaBomb knew they were both in a seperate jail cell next to each other.
DaBomb- Those thugs must have drugged us.
Commando- That's what it looks like......oh crap!
DaBomb- What is it?
Commando- My knife! Its gone! They must have found the blasted thing. And look, kid left us a note in its holster.
Commando took the note out and read it aloud!
Dear DaBomb and Commando,
So sorry for the rude welcome. It's just that, well, I don't take kindly to my enemies coming over with loaded guns, understand? My nukes did quite well, your pathetic missle defense systems couldn't stop them. We are one step closer to global communism. But until then I'll be in Somalia. As you read this I am landing there and will meet up with my good friends there in charge of the Somolian militia. What am I going to do with a shithole like Somolia? I guess you'll never know.
Your friend, Kidgame
|
|
|
Post by DaBomb on Aug 17, 2004 15:00:29 GMT -5
They sat in the clammy, daunting cell, whispering thoughts and plans while the guards played poker in the adjacent corridor.
Commando: (Tugging on the bars) Everything looks pretty sturdy here. No structural defects.
DaBomb: Do you have an gadgets?
Commando: Nope. They took my knife, my watch, my homing ring...
DaBomb: Homing ring? Did you activate it?
Commando: It is always activated.
DaBomb: Excellent! Your people could be here any minute!
Commando: Doubtful. This base is very inconspicuous and secure.
Guard: Plotting a way to a get out of here?
DaBomb: Would we be plotting a way to stay?
Guard 2: (Sitting at the poker table) Braxton, ante up already.
Commando: No need. Brazton should fold.
DaBomb: Argh. My...head....
Guard 2: Something wrong?
DaBomb: That drug you gave me...arg..
Guard: I dount you are ill. And even if you were, I'd prefer to let you rot!
The second guard, a pale faced man of an average build, slipped his silenced pistol from his holster, and fired it through the back of the first guard's cranium. The blood splattered against the prisoners and the wall. The two other guards stationed at the poker tabel stood up all of a sudden, and reached for their own weapons. They fell to the ground in a bloody mess soon enough.
Guard 2: Graham Boothby, at your service.
Commando: I thought I recognized-
Guard 2: -yes, yes, CIA training, 3rd year. You were the speaker that day.
DaBomb: You are a CIA agent as well, Mr. Boothby?
Commando: You took your time.
Guard 2: I apologize, but as you told me, "Blowing your cover is like going in unarmed - you are defenseless."
Commando: I guess so. How long have you been here?
Guard 2: 13 months. I managed to find a postion here.
DaBomb: Where is our escape route?
Guard 2: (Opening the cell) There is an emergency exit port several corridors from here. I have deactivated several security cameras and locks along the route. Even so, we must leave quickly.
Commando: No, we must get to kid's helipad or runway, or where-ever he left for Somolia. We need to follow him.
Guard 2: Very well. But that area is heavily guarded.
DaBomb: I guess we'll need some weapons then. Where is the nearest armoury?
|
|
|
Post by Kid Game on Aug 20, 2004 16:02:51 GMT -5
Kid hadn't heard a status report from the guards in the prison area who were looking after DaBomb and Commando, the new prisoners. He had sent a small group of 5 soldiers to investigate. As the soldiers walked in they saw that one of the cell guards was actually an enemy spy and that he was helping DaBomb and Commando to escape. Immediatly one of the 5 guards punched the alarm button which activated a loud klaxon alarm and red lights flashed everywheres and a voice saying "All available personel report to the prison. We have an attempted prison break between DaBomb and Commando. They are being escorted out by a spy dressed in our own uniforms. Report to prison area now and shoot to kill DaBomb, Commando, and the enemy spy."
Meanwhile while waiting for reinforcements to arrive the group of five soldiers opened fire on the enemy spy and DB and Commando with their AK-47's. The three inside the cell overturned a table and used it as cover to avoid the barrage of AK bullets.
|
|
|
Post by DaBomb on Aug 20, 2004 16:22:28 GMT -5
Graham Boothby fired multiple rounds at the team of 5 guards, but the combination of thick body armour and good training made Boothby's efforts pointless. DB exteneded his arm to a nearby carcass, one of the original prisoner guards, and stole the scorpion from his grasp. While Boothby reloaded and Commando searched for a weapon of his own, DB let loose weith the powerful and accurate scorpion, firing in bursts until the clip ran empty.
"We can't stay here!" Boothby cried over the racket, "There should be a CIA team here any minute!"
Commando fired a cumbersome magnum at the group of guards, who were sheltering wherever they could. Another guard dropped, reducing the team to a mere 3, before DB and Boothby fired in unison, downing another enemy.
"Running low on bullets here," DB warned, spraying the nearby corridor with several bullets, "Any other ideas, Boothby?"
Boothby's walkie-talkie crackled, and the young cadet grabbed it from his belt immediately. It was the CIA staff, stationed in the helipad, waiting for instructions. Boothby asked them for support, and was told they team would arrive in less than 5 minutes.
The final guard, realizing his weapon had ran completely out of clips, fearlessly charged toward his enemies with a serrated knife. DB leapt up from the cover of the table, rammed the butt of his scorpion into the face of the guard and snapped his neck. His took the knife, replaced his empty scorpion with a magnum, and proceeded with his 2 allies toward the CIA infiltrators.
|
|
|
Post by Kid Game on Sept 12, 2004 18:18:14 GMT -5
But kid games soldiers were quicker. They had managed to set up a big line of troops and tanks from the cell to the CIA that would pick up commando and DaBomb. DB, Commando and the traitor Graham were met by several soldiers armed with tranquilizer guns, some tanks with a new tranquilizer rocket and several automatic turrets set to fire tranquilizer darts at a high rate of speed.
Graham, DB and commando then realised that escape from kid's base was impossible. They had to spend the rest of their lives here and answer all of kids interrogations. Kid game never let anyone escape the base.
DB (yelling to a kidgame soldier)- Please you have to let us go! We did nothing wrong! You must let us out of this place.
Kidgame Soldier- That is not up for me to decide. Under the law of kidgame anyone in the prison is a prisoner of kidgame for life. You shall all stay here forever. If kid says you can go then you shall but for now you will stay. Anyone trying to escape shall be killed but you 3 are special. You will all be kept alive but shot with these tranq darts. You will be brought back to the prison and be interrogated thoroughly. If you don't answer the questions then you die.
Suddenly all of the soldiers began firing their tranquilizer guns and the tanks fired several tranquilizer rockets. The new auto tranq guns opened fire. DB, commando, and graham were shot full of darts and almost instantly they fell into a deep sleep. They were dragged back into a cell and seperated.
Graham was put in cell A-21. DaBomb was put in cell F-13. Commando was put in cell L-18.
The three men were put far away from each other so escape was impossible for them. All of their weapons were taken away and anything that was considered dangerous was taken from the team.
The CIA team was waiting and getting impatient. They wanted to know where DB, Commando and Graham. Suddenly they heard movement coming towards them. They were relived that they were finally coming. Or so they thought. A minute later about 100 Kid game Elite soldiers appeared marching next to 10 Heavy tanks and 5 jeeps and 1 hummer. The soldiers and vehicles opened fire in hopes of killing the unwelcome CIA intruders.
|
|
|
Post by lifebaka on Sept 18, 2004 7:38:45 GMT -5
Lifebaka, one of the CIA team, immediatly screamed, "Shit!" and jumped for cover. He made it to behind a small rock. There he waited out the gunning down of his comrades.
|
|
|
Post by DaBomb on Sept 20, 2004 21:27:06 GMT -5
The battle took place upon the helipad, where tanks were precariously dangerous to use. The CIA team gunned down the incoming troops of kid with swift bursts of gunfire, and managed to keep Kid's troops from moving out of the access points and onto the helipad.
Miran Boothby was the leader, and had volunteered to rescue the prisoners at whatever cost. He took 2 guards down with well-placed pistol bullets, and another with the rest of the clip. "Agents, keep firing!" he yelled, urging on his comrades, "Second squad, move in!"
A small team moved toward the first of 3 access points and hurled grenades inside. There was a satisfying explosion, and immediately smoke came bellowing out of the door.
"Sir, their forces are too many!" lifebaka yelled, emptying a ful clip into his target, "What can we do?"
Miran thought for the moment, trying to drone out the racket of gunfire. "Can you fly those choppers?" he asked, pointing to several heavily armed helicopters on the pad.
"Sure can!" Lifebaka replied. The ordered several pilots to accompany him into the choppers, and up they rose, using theirhigh-calibre machine guns blasting away at kid's forces. Next they fired rockets, blowing out the rest of the first wave. The choppers landed, and the pilots disembarked.
The team made their way through the hallways, deactivating security systems and cutting out the power, while shearing through their enemies.
|
|
|
Post by lifebaka on Sept 21, 2004 17:23:26 GMT -5
Woah! I though we were goners! lifebaka thinks as he blasts through kids troops from the chopper. Well, it's not like I can complain.
The CIA team was making good progress into kids fortress. As they went, they disarmed evey security system they saw. And just in case, flamethrowers covered the walls to melt any hidden bugs and/or cameras. Very soon they met up with a squad of kids troops. They got behind cover, and used a few grenades to flush out the enemy. To clean up after, submachine guns were used. They were making good progress indeed.
|
|
|
Post by Kid Game on Nov 21, 2004 15:28:26 GMT -5
Suddenly without warning though lifebaka and his other footsoldiers came upon their worst fear- enemy armor. A giant group of vehicles owned by kidgame. There was at least 10 light tanks, 5 heavy tanks, 15 Jeeps, 10 Warthogs, 10 Hummers, 10 APCs, and some other vehicles all training rockets and heavy machine guns at the squad of incoming soldiers. Unfortunatly for lifebaka none of his soldiers possessed a rocket launcher and they didn't have enough grenades. They tried bullets but that only alerted the enemy as the tanks fired a volley of cannon shots which managed to take out all of lifebakas comrades. All that was left was lifebaka who was hiding behind a giant rock unable to do anything because he was pinned down by enemy fire.
|
|
|
Post by DaBomb on Nov 22, 2004 8:51:06 GMT -5
LB grabbed his radio and called to his chopper pilots, who had been chovering in the air, waiting for action. "Quick!" he shouted, "And call up my next wave!"
There was a quick reply before the radio cut off, and the open courtyard of tanks and heavy armour was blasted by the rockets of the choppers. Meanwhile, the second of 3 waves of ground forces moved in.
|
|
|
Post by Kid Game on Dec 6, 2004 9:07:01 GMT -5
Luckily though some of the tanks with heavy armor survived the rockets. They aimed their cannons at the helicopters and fired taking out them out. Of course the destroyed copters wouldn't just disappear. They were going to fall right on lifebakas troops and destroy his precious reinforcements.
Meanwhile 10 more light tanks, 10 medium tanks, 5 heavy tanks, 5 hummers, and 10 jeeps come over to reinforce kid's vehicles that were destroyed in the rocket blasts. They were ready to wipe out the remainder of lifebakas troops that survived the falling helicopters.
|
|
|
Post by DaBomb on Feb 8, 2005 19:21:43 GMT -5
The final wave moved in, flying in a zigzag pattern to avoid enemy fire. The helicopters dumped the incendiaries, bombs and gasoline upon the tanks before blasting the main buildings of Kidgame with machine guns.
Once the tanks were destroyed, the ground forces would move in.
|
|
|
Post by Kid Game on Mar 21, 2005 9:56:30 GMT -5
Luckily though his reinforcements were ready. He had another 20 tanks move in to help combat the incoming flood of enemy troops. Meanwhile, kid was on the ground blasting apart the enemy soldiers.
|
|