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Post by Kid Game on Aug 11, 2004 16:40:28 GMT -5
Things changed all of a sudden. Everyone has having fun battling each other but then out of nowheres a giant tank entitled MINION appears out of nowheres. Everyone knew it had to be a boss vehicle. Boss vehicles were not allowed to team up with regular combatants. Boss vehicles could only team up with another boss vehicle if there happened to be two or more bosses in the arena. Of course if something happened and the boss somehow did team up with a regular vehicle then the offending boss would earn calypso's wrath. As punishment the boss would lose 75% of his current health and at least five more boss vehicles would be spawned all on a team against the offending boss and once the offending boss was dead the other five bosses would team up against everyone else.
The tank was big and powerful. Everyone was wondering how TheGamePro was given permission to drive a tank that large. DaBomb remembered that when he was in there he saw no tank. It was weird in a way. And also how would a normal contestant be allowed to even use boss only vehicles? It was something to wonder about although much later. The tank had pretty slow speed and below average handling but it had tremendous armor and a highly destructive special attack and was ruthless. Everyone had teamed up to take the tank out of the match but the tank had worn everyone down within seconds and soon everyone had to pull out and seek out more health and repairs and weapons.
Commando was brave enough to hold off MINION but luckily commandos last three homing missiles all hit the massive tank. Once that was done commando activated a special energy shield and turboed off in the other direction and caught up with everyone while the tank slowly gave chase.
After driving around some buildings and losing minion temporarily they found a few health kits, some repairs, more weapons a special weapon pickup. Everyone knew the tank was coming after them although it would take a couple minutes since the tank was too slow. As kid looked around he spotted a ramp which led to a nearby building. Perhaps they could hide out there for now and maybe there would be more weapons an health there. Plus they could hide and make a plan. Unfortunatly the ramp was only about 65% complete so anyone wishing to get access to the ramp had to use turbo to pick up enough speed to get over the ramp and into the building.
Kid- Hey look over there. That ramp must lead into that building. We can hide there while we plan or move against the tank.
Commando- Yeah but the ramp isn't complete. We would just fall off.
Kid- Maybe but if we go as fast as we can and use a little turbo we will have enough momentum to get into the building.
DM- Yeah kid you have a point there.
Kid- Just follow me. We need to get somewheres away from that tank. We need to buy more time to get more weapons and stuff.
With that kid sped off towards the ramp with everyone else closely behind. It was like a game of follow the leader. As kid got close enough he activated a turbo boost and went up the ramp. He went up and landing right on the 3rd floor parking garage (since thats where the ramp pointed). He drove forward while easing off the brakes and moved out of the way and waited for everyone else to get up. It took about a minute but soon enough all seven people had successfully turbo'd their way up onto the third floor parking garage.
Kid- Well we all made it up here but now what.
He spied a huge ammo weapon health and special cache. Everyone was relieved at finding the cache and everyone took an equal amount of weapons, ammo, health and special attacks. With the health boosts everyone was now at different amounts but everyone was between 100% health up to 200% health. It wasnt much but it gave them a slightly better chance at beating the tank. After arming up everyone got out of their vehicles and stretched since everyone was tense after the battle. They did about 10 minutes of stretching exercises. Kid walked over to the ramp where they came from and looked for the tank. Luckily it still hadn't caught up but off in the distance he could hear it slowly getting closer. He quickly ran back in cover back to the point where the tank couldnt see any people or any cars if it looked up here. After kid told everyone the tank wasnt here yet but was slowly getting closer everyone began to talk and think of possible ways for beating the tank.
(Oh and the tank cant turbo up the ramp. Well it can turbo up the ramp but no matter how fast it go's even with turbo there is only a 5% chance of it actually successfully getting to us. There is a 95% chance that if it turbos up the ramp that it will miss and fall off or land on the 1st or 2nd floor but it probably wont it will most likely just fall off)
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Post by DaBomb on Aug 11, 2004 18:34:25 GMT -5
(Kids note- hey DB you left out sams jeep so Im adding it in. his current health is after the health pickups he gets. If you see this message then please do this. When you post in this topic just copy and paste the information at the bottom of each of your posts and paste in into your new posts. -kid- )
My Rally Car - 125% Kid's Ferarri - 140% Commando's Hummer - 100% DM's Hotrod - 147% ST's Truck - 159% Sam's jeep - 296% BM's Beetle - 166% (BOSS) TGP's tank - 1300%
Along the way, the tank had re-armed itself with 2 special, a fire missile, a power missile, an environmental and a machine gun upgrade as well as a health pickup. he trundled along until he found a tall building a a partially completed ramp.
Though he hadn't seen any cars enter, iand it seemed unlikely the entire group would go in there, TGP noticed multiple rubber burns/tyre marks of different sizes leading up to the ramp, most likely where a turbo had been used.
TGP thought for a moment. He had a turbo, but the ramp was no where near safe for a vehicle of his size. Was there another choice?
He decided waiting for his foes to come out would be pointless, and looking for another way inside would be too time consuming. So, he selected his turbo, navigated the tank onto the ramp, and activated the turbo.
There was a sudden jolt as the turbo kicked in, and the tank shot forward. It was going no where near the speed the other cars had gone, but for such a lumbering, heavy vehicle the speed it reached was quite impressive. It neared the top of the ramp, going maximum speed, and maintained its course....
...and it began to fall. It had flown several feet, but the laws of gravity existed in this arena, though Calypso could change that at any time. The tank hurtled to the ground, and smashed into a dune of dirt. There had to be another way inside, then.
Or perhaps, a way to drive them out. He shot a fire missile at the base of the building, and it immediately caught fire. Soon, it would be engulfed in flames, and would begin to damage the cars inside. If that didn't drive them out, TGP would destroy the building with his special.
***
The temporary alliance had spied the tank, and were now very concerned about the flames.
ST: Great idea kid. You led us up here and cost us a turbo for nothing!
DB: i disagree. Woe found some good weapons. I even found a zoomy.
Commando: And you have to admit the health was helpful.
DM: But now we have to drive out of here. If we drive out from the 3rd floor, we'll take some damage anyway.
BM: We had a little R & R time too.
Kid: Guys, we came in here not only for the powerups, but for the postion. From here, we can all fire from the elevated position, using homing weapons, and that huge tank won't be able to retaliate.
ST: He can still use homing weapon too. They'll track us down.
Kid: There is a repair station over there, just in case. We have the upper hand here. We should use it.
The cars assembled on the edge, firing fire and homing missile. The tank was an easy target, and the majority of the rockets hit, while the tank itself was able to hit his enemies only a few times.
TGP: Fine! It that's the way you want to play it! I'll destroy the entire building with my special!
My Rally Car - 119% Kid's Ferarri - 123% Commando's Hummer - 94% DM's Hotrod - 133% ST's Truck - 156% Sam's Jeep - 283% BM's Beetle - 161% (BOSS) TGP's tank - 1224%
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Post by SweetTooth on Aug 12, 2004 13:06:05 GMT -5
The tank had caught up and although it tried to turbo up the ramp it failed miserably. It began attacking the group of vehicles who fired some missiles at it doing minor damage.
I decided to make a move by giving him some tasty treats from my truck. I grabbed a molotov cocktail and set it on fire and I tossed it out of the window. The molotov landed right on the tank. Next I tossed some exploding ice cream cones at him which also did damage.
The attacks only did about 30 more damage but the tank looked unscathed and acted like nothing happened. It continued to attack with missiles of its own although most missed. The tank was getting mad and he pressed the special attack button in order to cause everyone pain.
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Post by DaBomb on Aug 12, 2004 16:39:44 GMT -5
My Rally Car - 119% Kid's Ferarri - 123% Commando's Hummer - 94% DM's Hotrod - 133% ST's Truck - 156% Sam's Jeep - 283% BM's Beetle - 161% (BOSS) TGP's tank - 1224%
"This is it!" TGP growled as he slammed in the special button, and his cannon fired. The flaming shell smashed into the concrete building near the bottom, and instantly weakened the higher levels. Rubble blasted out with the flames from the building, and black smoke bellowed from the hole.
"Goodbye!" TGP exclaimed as he switched to his environmental pickup, and aimed it at the building. A bolt of ligthening landed upon it, and the building exploded and collapsed. Dust flew in all directions as the tower came crumbling to the ground.
"The tank is approaching!" BM screamed, washing off his windscreen.
"Surround him! prepare to fight!"
Serious Sam appeared from out a pile of rubble in his vehicle. "I say we should use all our specials at once!"
"Agreed!" the others chimed in.
Out of the corner of his eye Commando spotted the repair station and a special, and drove towards it.
My Rally Car - 89% Kid's Ferarri - 93% Commando's Hummer - 64% DM's Hotrod - 103% ST's Truck - 126% Sam's Jeep - 253% BM's Beetle - 131% (BOSS) TGP's tank - 1104%
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Post by Kid Game on Aug 24, 2004 20:07:13 GMT -5
The building they used for cover had been severely damaged but luckily everyone managed to get down to the ground level alright. Kid fired a freeze missile to stop the tank while everyone drove back onto the ramp. They used a jump combo to get on and drove back to ground level. Luckily they took no damage from this.
Just as everyone got down the building exploded violently. It fell even more but luckily the health station was still on top of the rubble.
The tank was surrounded and everyone could harass the tank from a different direction. It would be difficult for TGP's tank scare off everyone but he knew he would take some damage.
Suddenly an idea hit him. He had enough energy to use a shield. He promptly hit the shield button and a force field appeared from his vehicle. He drove forward a little bit and then turned around and faced everyone. Now he wouldn't take all that much damage and he'd scare everyone away.
His shield had worn off and unfortunatly everyone was shocked and forgot to fire their weapons. Instead they hit a random button on the dash which fired a homing missile from each vehicle. The group of 7 homing missiles was a good force and they all hit the tank doing a good amount of damage to the tank. But the tank still had lots of health and the team needed to get the tanks health down to nothing.
DaBomb fired a napalm canister at the tank which set it on fire and he followed up with firing the zoomy rockets of which 9 hit their mark. Serious Sam came up from the side and rammed the tank while firing machine gun bullets although neither the ram nor the bullets did any noticeable damage.
Battlemeister fired an 8 ball grenade special which did damage and then he got closer and activated an electric shock which was weak and didnt harm the tank at all. Commando had gone for more health and the special but unfortunatly wasnt able to fire at the time.
Kid, sweet tooth, and duel master fired a trio of mortar rockets which impacted on the tank doing significant damage to the tank leaving some heavy dents in the armor and taking off a decent amount of the tanks armor having just been hit by 3 mortars.
TheGamePros tank however was mad and charged forward at the closest vehicle hoping to ram it and make it flip on its roof doing even more damage mabe even destroying the vehicle outright. DuelMaster was the closest vehicle and he floored his hotrod in reverse attempted to avoid the tanks ramming attack.
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Post by DuelMaster on Aug 25, 2004 22:22:37 GMT -5
The tank had taken some moderate damage although it acted like it was unscathed and continued to fight at full force. The tank attempted to ram DM and his hotrod but DM swerved to the right and narrowly dodged the tank while everyone else peppered the tank with machine gun fire.
DM got mad and fired a homing missile and a fire missile but the tank dodged the fire missile and was hit with the homing missile. DM fired off several ricochets which hit the side of the tank making it lose control for a second or two but the tank managed to turn around and it fired a ricochet of its own. It missed and bounced around a little but then hit the rear of the hotrod.
Everyone was steadily getting worn down and by just one vehicle- the tank. BM fired a power missile which slammed into the front of the tank and Serious Sam sped into the side of the tank at full speed causing a little damage and making the tank spin out and for a few seconds the tanks engine stalled out. It desperately tried to restart the enging so it could continue the battle.
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Post by DaBomb on Aug 26, 2004 8:13:48 GMT -5
My Rally Car - 81% Kid's Ferarri - 85% Commando's Hummer - 83% DM's Hotrod - 99% ST's Truck - 119% Sam's Jeep - 241% BM's Beetle - 120% (BOSS) TGP's tank - 926%
Though their simultaneous bombardment of the tank had been very damaging to such an impressive and powerful vehicle, Minion still had plenty of health, many more times than any single member of the alliance. The situation was worsened when the group ran very low on weapons; many of the alliance were down to using machine guns, while the more fortunate had a missile or two. It was simply not enough firepower to beat a boss of this calibre. They had to retreat.
There was always the repair station placed upon the rubble of the wrecked building, which would repair any damage recieved, but as there would only be one repair left for the each of the members, many elected to save it for another time.
Commando, on the other hand, having found several health pickups and an arsenal of weapons, sped toward the lone tank, switched to his 3 ricochet projectiles and fired them all simultaneously. Due to the large size of the tank, all three hit, taking of minumal damage, while Commando switched to his power missile.
The tank activated the "rear fire" trick, where weapons could be fired backwards at an enemy behind you. he started off with a homing missile, moved onto a gas can and finally let his machine gun spray a continuous line of bullets at the fleeing hummer. At least 5% health was taken off by the bullets, until Minion's gun overheated.
Pickup information
- DuelMaster found a 10% health pickup - DaBomb used the repair station
My Rally Car - 150% Kid's Ferarri - 85% Commando's Hummer - 71% DM's Hotrod - 109% ST's Truck - 119% Sam's Jeep - 241% BM's Beetle - 120% (BOSS) TGP's tank - 904%
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Post by Kid Game on Sept 11, 2004 12:27:59 GMT -5
My Rally Car - 150% Kid's Ferarri - 85% Commando's Hummer - 71% DM's Hotrod - 109% ST's Truck - 119% Sam's Jeep - 241% BM's Beetle - 120% (BOSS) TGP's tank - 904%
Minions gun had overheating and he couldnt use it. He had to let it cool down but luckily it wouldn't take long as it just started a light rain which would help. The tank could still ram people though and fire some missiles.
Everyone else though was concerned at escaping. They were nearly out of ammo and although they didn't need much health they had no way of fighting the tank now. They needed to escape and find ammo. Kid fired off a freeze missile which stopped the tank and everyone quickly fled the scene away from the tank in search of weapons.
They did find weapons though mostly homing missiles but they came upon a small armory building which everyone drove in. There was a plethora of ammo. Inside of the building were loads of homing missiles, fire missiles, power missiles, ricochets, mortars, napalm canisters, land mines, remote bombs, zoomy rockets, satellite rockets (whatever that one is called from TMB), lots of special weapon recharges, and tons of other weapons. Everyone grabbed whatever they could and then everyone each took one of the small health and repair crates in the building.
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Post by DaBomb on Sept 12, 2004 11:07:06 GMT -5
Pickup Information:
- Commando found a 15% health pickup - TGP found a 25 % health pickup
My Rally Car - 150% Kid's Ferarri - 85% Commando's Hummer - 86% DM's Hotrod - 109% ST's Truck - 119% Sam's Jeep - 241% BM's Beetle - 120% (BOSS) TGP's tank - 929%
While the sluggish tank trundled toward the building, the group were able to line the area with land mines, and leave 10 or so in total as spares. They waited inside, picking up all they could, untli they heard explosions.
The tank was knocked back several yards, onto snother mine, and this time serged forward, hitting another. Suddenly, it began to fire its machine gun, and shoot out the mines ahead. It suffered one last explosion before it carved out a path to the building.
Having set the mines in an established pattern, the group knew where to drive saftely. They exited the building, and fired a lethal wave of homing missiles, followed by power missiles. TGP fired back, using up 2 freeze missiles on DB and ST, and hitting kid with a gas can.
Suddenly, a satellite flew up above, and a blue ray slammed down upon the tank, causing moderate damage.
Pickup Information
- Kid used the repair station inside
My Rally Car - 132% Kid's Ferarri - 109% Commando's Hummer - 81% DM's Hotrod - 102% ST's Truck - 106% Sam's Jeep - 239% BM's Beetle - 116% (BOSS) TGP's tank - 895%
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Post by Kid Game on Sept 12, 2004 16:02:09 GMT -5
My Rally Car - 132% Kid's Ferarri - 109% Commando's Hummer - 81% DM's Hotrod - 102% ST's Truck - 106% Sam's Jeep - 239% BM's Beetle - 116% (BOSS) TGP's tank - 895%
The land mine trap had worked but the tank had destroyed the rest of the mines and came inside of the building and saw the place was full of crates and lots of places to hide. The tank was huge and would have some difficulty moving around in the building.
Suddenly Battlemeister and DaBomb snuck up from behind the tank and fired several homing missiles while pelting the back of the tank with machine gun bullets. The tank used rear fire and fired a power missile but it smashed harmlessly into the wall. The tank tried to turn around but had trouble doing so and in fact triggered another landmine. By the time it turned around BM and DB were long gone and in the process of turning around the tank smashed several crates creating more room in the warehouse.
By now sweet tooth and Duelmaster came up from behind and pelted the tank with machine gun bullets and with a ricochet bomb and a homing missile. The tank was taking damage slowly. The area was cramped and suddenly the tank started spinning around shooting the crates and rolling over them making the area more maneuverable.
Eventually the crates would be gone and the team of vehicles would have to go elsewheres as most of the crates were destroyed but luckily there was still enough room to pull some tricks on the tank. Luckily for the last few minutes though the tank was the only combatant to have taken damage.
My Rally Car - 132% Kid's Ferarri - 109% Commando's Hummer - 81% DM's Hotrod - 102% ST's Truck - 106% Sam's Jeep - 239% BM's Beetle - 116% (BOSS) TGP's tank - 876%
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Post by DaBomb on Sept 12, 2004 23:04:40 GMT -5
The tank sheared apart several more crates, allowing its bulky chasis to maneuver into an attacking position. Unfortunately, the group had been very thourough at picking up all of the items, but TGP/MINION still had a number of supplies left - enough to cause some damage.
He belted kidgame with a fire missile, sending the Ferarri up into flames for several seconds, turned, and shattered Commando's windscreen with more bullets. BM returned fire with a ricochet, but was immediately hit with a gas can. DB tried his luck, by teaming up with ST, and fired his inventory of homing missiles and littered the area with land mines.
Thankfully for TGP, his special had charged, and he was able to fire twice more. He first selected DB and ST as his target, noticing they were driving quite closely together. His cannon fired, and a massive lava shell impacted onto the Ice Cream truck, smashing in the side, whil the splash damage set DB alight.
SeriousSam fired his own cannon, taking off much health from the tank, only to be hit by a constant wave of machine gun bullets and then a homing missile. TGP then fired his last shell at Commando, Kid and BM, who were regrouping nearby. His lava shell caused splash damage to all three cars, but a sudden barrage of richochet missiles were quickly fired back at the tank.
My Rally Car - 107% Kid's Ferarri - 89% Commando's Hummer - 70% DM's Hotrod - 96% ST's Truck - 76% Sam's Jeep - 212% BM's Beetle - 104% (BOSS) TGP's tank - 841%
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Post by Kid Game on Sept 13, 2004 19:40:05 GMT -5
My Rally Car - 107% Kid's Ferarri - 89% Commando's Hummer - 70% DM's Hotrod - 96% ST's Truck - 76% Sam's Jeep - 212% BM's Beetle - 104% (BOSS) TGP's tank - 841%
The tanks special weapon was devastating in such a cramped warehouse. Everyone was taking damage again and were in slight need of health with commando needing it the most. Sam's jeep still had lots of health thanks to its armor but even his armor was getting dented and starting to wear off.
Battlemeister got another special and immediatly fired the 8 ball grenade at the tank. Unfortunatly the tank dodged somehow and the grenade hit DaBomb instead. This made DB very angry who gave an evil look but shrugged it off when BM said over the radio that the tank dodged the attack.
Kid had found several power missiles and launched them at the tank all of which hit their target. Kid found another skill attack this time a Reticle. He set the target and waited for the 5 second timer to count down- when it did kid pressed the fire button and a bunch of missiles shot out of the vehicle and slammed into the tank damaging it even more.
Commando however was trapped in a corner somehow with the tank aiming several power missiles at him. The tank fired the missiles and unfortunatly they hit commando doing massive damage to him but commando used some turbo to get out and he left the warehouse building to go search for some health kits.
Everyone else continued fighting well but everyone accidentally triggered several mines they placed and forgot about. Perhaps this small warehouse was too cramped- it seemed that it was time to leave and fight out in the open.
My Rally Car - 96% Kid's Ferarri - 86% Commando's Hummer - 12% DM's Hotrod - 92% ST's Truck - 74% Sam's Jeep - 203% BM's Beetle - 92% (BOSS) TGP's tank - 811%
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Post by DaBomb on Sept 15, 2004 20:52:34 GMT -5
My Rally Car - 96% Kid's Ferarri - 86% Commando's Hummer - 12% DM's Hotrod - 92% ST's Truck - 74% Sam's Jeep - 203% BM's Beetle - 92% (BOSS) TGP's tank - 811%
BM swerved through an exit and onto the muddy battleground outside, picking up an environmental along the way. Kid was next, and though bullets trailed his move he found a repair wrench and healed by 10%
Unfortunately, the tank had picked up a turbo, and had spied a repair station nearby. With that station, he could regain around 200hp of health, which would cancel out the team's most recent work. They had to stop it.
The tank activated the turbo, and crept up to a good speed, though the convoy of the allies followed behind, battering the hefty vehicle with every weapon they head. DB fired 3 consecutive ricochet missiles, hitting the tank twice on a rebound from a wall, while Commando managed to fire a homing missile during his search for health. TGP used rear fire and blasted Sam with a fire missile, and then hit kid with a zoomy, inflicting massive damage. Of course, the Ferarri replied with a barrage of bullets and another homing missile.
They were coming closer to the repair station. Only moments away. They couldn't let the tank reach it!
Pickup Information:
- Commando found a health pickup - Kid found a health pickup
My Rally Car - 84% Kid's Ferarri - 49% Commando's Hummer - 15% DM's Hotrod - 89% ST's Truck - 71% Sam's Jeep - 190% BM's Beetle - 80% (BOSS) TGP's tank - 766%
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Post by Kid Game on Sept 16, 2004 11:04:20 GMT -5
My Rally Car - 84% Kid's Ferarri - 49% Commando's Hummer - 15% DM's Hotrod - 89% ST's Truck - 71% Sam's Jeep - 190% BM's Beetle - 80% (BOSS) TGP's tank - 766%
It was a horrible sight. The tank was going as fast as it could straight for a repair station which would give it at least 200 more hit points and undoing the damage it had received. The team of cars tried desperately to stop the tank from repairing but the tank had a trick up its sleeve.
TGP's (minion) pressed a button and an odd looking remote control appeared from the rear of the tank. It was a small blue remote and it was flashing a small blue light. As the team of vehicles got closer the remote blew up in a flash of blue light and suddenly all of the vehicles except the tank were frozen solid for several seconds. They couldn't stop it. The tank trundled up the ramp to the repair station and parked. The station activated and repaired the tank by 250% and repaired some of the dents and scratches which renewed the armor slightly. Suddenly the team of frozen vehicles were unfrozen as the ice shattered ten seconds later.
The repair station stopped its repair mode and the tank drove off and began to turn towards the other vehicles to attack them. The tank still looked slightly damaged but it also looked pretty new as well.
Pickup Info-
DaBomb found a 3-pack of homing missiles Commando found a small health pickup Battlemeister got a napalm canister and a mortar rocket
Health Info-
My Rally Car - 84% Kid's Ferarri - 49% Commando's Hummer - 19% DM's Hotrod - 89% ST's Truck - 71% Sam's Jeep - 190% BM's Beetle - 80% (BOSS) TGP's tank - 1016%
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Post by DaBomb on Sept 16, 2004 21:52:38 GMT -5
Oops, I forgot to add weapons. I just did that to explain the changes in health. Oh, and cars under 30% health are in red (is that acceptable?). ---
My Rally Car - 84% Kid's Ferarri - 49% Commando's Hummer - 19% DM's Hotrod - 89% ST's Truck - 71% Sam's Jeep - 190% BM's Beetle - 80% (BOSS) TGP's tank - 1016%
Their hard work had been undone within seconds thanks to the repair station, and with renewed vigour the tank battled, firing his weapons with little care for his own health. 2 homing missiles impacted upon his left side, another power missile from the rear, and a napalm canister courtesy of BM from dead in front. Of course, TGP retaliated, rattling his machine gun while he fired power missiles at his opponents.
DB swerved, avoiding a power missile and firing several bullets, only to be hit by an environmental pickup, which included a nasty laser strike from a satellite. He reversed away from the fight, in need to health, only to be hit by a homing missile.
Commando, in his very weak state, was speeding about in search of health, but the only way he could heal himself would be to use the repair station, which was conveniently guarded by the tank. He picked up a turbo, and activated it, sending him screeching toward the station. TGP quickly used a rear fire, and a fire missile put Commando out of his misery.
Kid - Damn! He's too strong!
DB - Keep firing machine guns! That'll weaken him up!
ST - Finally! A special! Watch out guys.
Sweet Tooth, in his Ice Cream Van, fired a barrage of flaming ice cream cones, which impacted upon the top of the tank and set it alight. Over 50 damage was caused by that single attack, and more was dealt out when Sweet Tooth used his last ricochet. Kid also fired at the flaming tank, though his power missile narrowly missed.
BM - Still no luck! We have to regroup!
DM - We can't! He'll be able to re-arm then!
Kid - No, we have to go. I've got only a homing missile left, and I see most of you are down to your last few weapons.
DB fired a gas barrell shortly before driving over a well-placed mine.
DB - Commando is gone, and I'm flashing red!
Kid - Me too!
The convoy decided to pull back, leaving themselves open to attack. SeriousSam was hit with another special, while BM suffered the wrath of a mortar and DB/DM were both hit with zoomy rockets. TGP armed another special, and aimed at the low-health kid.
My Rally Car - 28% Kid's Ferarri - 22% Commando's Hummer - 0% DM's Hotrod - 72% ST's Truck - 58% Sam's Jeep - 112% BM's Beetle - 61% (BOSS) TGP's tank - 964%
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Post by Kid Game on Sept 21, 2004 17:20:33 GMT -5
My Rally Car - 28% Kid's Ferarri - 22% Commando's Hummer - 0% DM's Hotrod - 72% ST's Truck - 58% Sam's Jeep - 112% BM's Beetle - 61% (BOSS) TGP's tank - 964%
Sadly commando was killed but was sent back to the vehicle selection garage. He remembered that calypso used some kind of magic in order to force TheGamePro to use a tank and also transform him into a hell demon. Commando didn't want to turn into a hell demon nor did he want to be evil and work for calypso. He didn't want to be a boss character and have to destroy former allies.
As soon as he appeared in the garage Commando quickly ran over to the nearest vehicle- a BigFoot Monster truck and got into it. Luckily the key was in the vehicle and he started it up and quickly drove out of the garage and back into the battlefield not giving calypso a chance to turn commando into an evil hell demon. Luckily commando escaped and his new monster truck had good health and armor and because of modificiations and upgrades, it had 325 HP.
He looked on radar and saw that everyone was southeast of his current position so he took off in that direction picking up a ricochet, a gas can and some homing missiles along the way. He found the team of cars who were damaged but luckily the tank wasn't there they had lost it or it had gone ammo hunting. But it would be back.
Commando- Im back guys. Miss me?
Kid- Hey commando. A monster truck this time? I thought you hated monster trucks.
Commando- I did but I had to drive this. I remember that Calypso used his evil magic on TGP to transform TGP into an evil hell demon and force him to drive a tank and be a boss and fight against us. I figured that as soon as I appeared in the garage that as soon as I got in the garage that I could avoid the same fate as TheGamePro by quickly running into the nearest vehicle and driving out of there as quick as possible. I didn't give calypso a chance to turn me into an evil demon.
DaBomb- Well at least you escaped from him. Your monster truck doesn't have much speed but it has decent accelertion and handling and it has lots of armor and health. 325% health is pretty good.
Commando- Yeah the monster truck is good. So anyways where did the tank go to?
Battlemeister- Well we were all pretty injured and low on ammo so we had to pull back and rearm and repair ourselves. Luckily in the confusion of us running away we lost the tank. It will probably catch up soon though.
Commando- I see. Well we lost him thats good news. I suppose we shouldn't go looking for him. Hey DaBomb and Kid you know theres a repair station over there right? It has enough energy for 5 full repairs so Id use it as fast as possible if I were you.
Kid drove on the station and got his health charged to 150% but got an added bonus and his health went up to 200%. DaBomb drove up next and his health shot up to 185%. As for DuelMaster, Battlemeister, and sweet tooth, they all found several small health pickups and got a small boost in health. Now everyone just needed to get weapons.
DB's Rally Car - 185% Kid's Ferarri - 200% Commando's Hummer - 325% DM's Hotrod - 88% ST's Truck - 69% Sam's Jeep - 112% BM's Beetle - 75% (BOSS) TGP's tank - 964%
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Post by DaBomb on Sept 21, 2004 18:50:37 GMT -5
DB's Rally Car - 185% Kid's Ferarri - 200% Commando's Monster Truck- 325% DM's Hotrod - 88% ST's Truck - 69% Sam's Jeep - 112% BM's Beetle - 75% (BOSS) TGP's tank - 964%
The tank burst through a wooden gate and ambushed the team, firing his entire arsenal of fire missiles at the nearest targets. He swerved, fired his machine guns at the new monster truck, and added a power missile to the mix. In retaliation, kid fired a ricochet and a homing missile, both of which hit the large target, and fired his machine gun until it overheated.
Commando spotted a cache of weapons up ahead, but a guantlet of traps covered the area, and they couldn't navigate through those traps with a tank directly behind. But, they desperately required weaponry, and so fired their last few pickups at the tank before leaving. Sweet Tooth volunteered to stay and keep the tank occupied.
Up ahead was a dense field of mines, one that could not be passed or destroyed. To the left where multiple ramps and jumps, but several automated homing missile turrets lingered in the area. To the right were massive car crushers and small patches of mines. Which direction would the group go?
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Post by Calypso on Oct 3, 2004 11:10:53 GMT -5
Calypso was the leader of twisted metal. Each year he held the tournament in a variety of levels and also invited several contestants whoever he deemed worthy of being in his glorious tournament.
The current tournament was definitly interesting. All of the cars and trucks had formed a team and had ganged up in efforts of trying to destroy the giant tank named Minion that had appeared. Minion was a boss vehicle and drove a giant tank with a good special, Great armor, decent handling and average speed. He had been in the tournaments before and had always placed at a high rank. This time he was taking damage but also healing himself. He had destroyed several of the team of seven cars but the cars and drivers kept respawning like pesky gnats.
Calypso could interfere at any time he wanted but he decided not to for now. He wanted to see exactly what was going to happen before he decided to help out someone, preferably the tank. But for fun he summoned a Giant Garbage Truck and Snowplow Truck. They were more of sub-bosses but were also reinforcements sent in to help the tank. The Garbage truck and snowplow truck could team up with the tank boss since the garbage truck and snowplow truck were classified as bosses.
The garbage truck had average speed but good control and maneuvreability. It had a good special attack of trash bags and a hydraulic lifter. It's armor was also great. Hit Points- 500.
The snowplow truck had pretty good speed. It's armor was good and could stand up to most attacks. The special attack was to basically try to ram the other cars and overturn them with the snowplow which was a good special. Hit Points- 650.
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Post by DaBomb on Oct 3, 2004 15:53:36 GMT -5
DB's Rally Car - 185% Kid's Ferarri - 200% Commando's Monster Truck- 325% DM's Hotrod - 88% ST's Truck - 69% Sam's Jeep - 112% BM's Beetle - 75% (BOSS) TGP's tank - 964% (BOSS) Garbage Truck - 500% (BOSS) Snow Plow - 650%
Upon seeing two new opponents spawn in the distance, the group sped off over to the ramps and jumps, knowing that attempting to pass in other directions would be far too dangerous, especially when 3 powerful bosses were on their tail. Kid led the way, using a turbo to gain a good speed up the first ramp. He landed upon a small section of bridge, climbed up another ramp, flew onto another section, then approached a large warehouse. Before he landed his final jump over a dirtbike hill, Kid was hit by a homing missile, and the impact sent him flying into a small shack.
Kid - Don't worry guys, I'll live. Follow my tracks!
He reversed from the wreckage of the shack while his team made their way over to the warehouse, though Commando, DB and Sweet Tooth were all hit by homing missiles. They swung into the warehouse, finding a repair station, 4 homing missiles, 1 power missile, 3 ricochet bombs, 5 gas cans and a special for each person. As the 3 bosses neared, they prepared for battle.
DB's Rally Car - 179% Kid's Ferarri - 200% Commando's Monster Truck- 319% DM's Hotrod - 88% ST's Truck - 60% Sam's Jeep - 112% BM's Beetle - 75% (BOSS) TGP's tank - 964% (BOSS) Garbage Truck - 500% (BOSS) Snow Plow - 650%
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Post by Kid Game on Oct 3, 2004 18:26:26 GMT -5
DB's Rally Car - 179% Kid's Ferarri - 200% Commando's Monster Truck- 319% DM's Hotrod - 88% ST's Truck - 60% Sam's Jeep - 112% BM's Beetle - 75% (BOSS) TGP's tank - 964% (BOSS) Garbage Truck - 500% (BOSS) Snow Plow - 650%
The team had found another warehouse full of health and more weapons. They all took the weapons which were a welcome sight since everyone was nearly drained of attacks. The health station was also useful in case it was needed. The odd thing was two more vehicles that seemed to magically appear out of thin air.
Kid- "Hey who are these 2 new vehicles? A garbage truck and a snow plow? Maybe they are friendly. Perhaps we can get more allies to help us battle that bothersome tank."
DaBomb- "I don't think so kid. Judging by the looks I'd say that both the garbage truck and the snowplow are hostile. They look like bosses. Perhaps they are sub-bosses but they are boss vehicles I am almost certain of it. If they are then Calypso probably spawned them to give help to the tank."
Battlemeister- "But why would calypso summon more vehicles? I mean its hard enough that a gang of 7 cars can't even beat a measly tank. Now he throws a garbage truck at us and a snowplow truck? I mean 7 regular cars against 3 bosses is kind of harsh. Why would he make things harder for us?"
Commando- "Well for one thing this is Calypso's tournament. He can spawn vehicles whenever he wants. Second, the seven on us only have one target to shoot at- the tank. So he probably summoned more bosses to give us more targets to shoot at. Sure it will be harder to defeat three bosses at once but then again they might wipe us out. I mean if the three of them focus on one vehicle exclusively then that means they will slowly kill us all and we will die. We must stay together to increase our chances of defeating these bosses. We all have to stay and fight. If even one of us runs off in search of weapons the bosses will certainly go after that person which is why we must stay together."
Kid- "I agree. If we go off alone and hunt for ammo the bosses will come after us and single us out. I'm with commando. We should stay as a team to increase our chances of survival and also to increase our chances of defeating the bosses."
Suddenly outside they heard the three boss vehicles pull up into the entrance. Suddenly though the team heard the boss's turn off their engines. It was weird. Why would they do that? It had to be a trap. As soon as the team would go to investigate the bosses would bombard the team with missiles.
The bosses were guarding one entrance but luckily there was a back exit they could take but the bosses would hear the team trying to leave. The team had to think of something. They needed a plan while they made an escape.
Kid equipped a Gas Can which he had just found and aimed it at the entrance where the bosses where. He pressed the fire button and the gas can launched towards the exit. Kid pressed fire again and the can came back down and made a loud explosion. There obviously had to be boss cars parked outside since moments afterward they heard the sound of engines starting back up. While they had time DaBomb and Sweet Tooth fired their Gas Cans at the entrance doing more damage to whichever boss cars were out there.
The team prepared for battle again as they knew seconds later the boss vehicles would burst in but slightly damaged due to being hit with three surprise gas canisters.
DB's Rally Car - 179% Kid's Ferarri - 200% Commando's Monster Truck- 319% DM's Hotrod - 88% ST's Truck - 60% Sam's Jeep - 112% BM's Beetle - 75% (BOSS) TGP's tank - 938% (BOSS) Garbage Truck - 477% (BOSS) Snow Plow - 636%
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