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Post by Kid Game on Nov 13, 2006 16:40:30 GMT -5
DaBomb
Now, though I can't compete with Kid's imagination in these topics on the main site, I love RE too much. So, I'll start a "choose your path" game for this board.
There are 3 characters at this point. You can find more along the way; they are NPCs, and will act in their own interests.
Name: Gareth Saunders Age: 21 Occupation: Pizza delivery man Starting weapon: Pizza cutter, a small and ineffective weapon Strengths: Agile Weaknesses: Lacks strength, poor starting weapon Personality: Desperate for any help
Name: Zack Morgan Age: 26 Occupation: Army Sargeant Starting weapon: M16 machine gun, Uzi Strengths: Powerful weapons, strong Weaknesses: Little ammunition, slow Personality: Paranoid of almost anyone. May shoot you on sight
Name: Virginia Ackert Age: 19 Occupation: Barmaid Starting weapon: Pool cue Strengths: Small, agile, quick-thinking Weaknesses: Lacks strength Personality: Will take each situation as it comes. She doesn't let fear get in her way, and is very intelligent
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Post by Kid Game on Nov 13, 2006 16:41:28 GMT -5
DaBomb
You can start in the following areas:
Boatyard: Beside the harbour, the boatyard has many weapons you can use (harpoon guns, fishing nets, knives) but has been infested with quatic mutants. You'll find Zack here.
Seaworld: Next to the boatyard is seaworld, where the various animals have been mutated. You'll find zombie aligators, fish, leeches and other acquatic life here. The rooms have been flooded with water, and the only weapon is a tranquilizer gun in the supply room.
Forest: This area is North of the helipad, and is densely populated by small zombie creatures. The only weapons here are logs, flaming sticks or fire pokers. There area is desolate, dark and without any human life.
Shopping mall: The area has a handy weapon store, but most of the customers have been turned into zombies. You'll find Gareth here.
The Pearl Bar: It is more of a casino than a bar, and so it is surprisingly large. You'll find Virginia here, as well as light pistols, pool cues and other weapons.
You are trying to get here:
Helipad: The army has a helicopter waiting for you here, as well as a squad of troops. Weapons are scattered throughout the area, but there are many zombies and hunters, and the area is diffcult to find.
Once you do, you win. Everyone else in the topic who doesn't make it on the helicopter flight dies, and a new round starts.
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Post by Kid Game on Nov 13, 2006 16:41:53 GMT -5
WarriorOfDeath
Kid wanted answers and needed them now. He had to go on a quest and had to start somewheres. He was given a map of locations stating that he'd find his answers if he completed the areas. Looking at the map he decided to check out the Shopping Mall first since it was the closest to his location.
He got in his Red Ferrari and drove to the mall which was less then 10 minutes away. He had a backpack of items and in it was a Baretta 9mm handgun, an UZI, and an AK-47 to start. He had 5 boxes of ammo for each so that should be more then enough to kill any zombies if he encountered any. He also had 5 green herbs and 2 first aid spray cans. There were also 5 frag grenades, 2 incendiary grenades, 2 smoke grenades, 3 flashbangs, and 2 acid grenades. It was a heavy load but it was a bunch of ammo and was great combat gear. Kid placed the Baretta in a holster on his leg for quick access then equipped his UZI since his backpack had gotten emptied because of this kid grabbed a second UZI which he now held one in each hand. He had also placed 2 extra boxes of ammo for each weapon in his backpack as well as 2 red herbs and 2 blue herbs.
He zipped up the backpack and locked his car door. He then made sure his UZIs were loaded which they were. Then he proceeded to the mall entrance.
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Post by Kid Game on Nov 13, 2006 16:43:05 GMT -5
DB
Inside he found a zombie lying unmoving on the floor. Kid couldn't tell if it was alive or dead, and he couldn't get past without moving near to the creature.
Option 1: Walk by the zombie. It's dead.
Option 2: Shoot it a couple of time.
Option 3: Check it to see if it is dead with a close-up inspection.
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Post by Kid Game on Nov 13, 2006 16:43:28 GMT -5
WarriorOfDeath
Kid spotted a motionless zombie on the floor. He didn't notice any blood and assumed that it was faking death and that it was still alive. Playing it safe kid raised his dual UZIs and fired a few bullets into the zombie to make sure it was dead.
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Post by Kid Game on Nov 13, 2006 16:43:57 GMT -5
DaBomb
The zombie moaned for several seconds before it died and became motionless once more. He stepped over the carcass, and browsed through the mall, looking for supplies. He stumbles upon the weapon store, but finds it locked and a steel grating covering the windows.
Option 1: Kid uses his acid grenade to melt the barrier
Option 2: Kid tries to shoot it off with his Uzi
Option 3: He looks for a backdoor
Option 4: He ignores the store and continues on
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Post by Kid Game on Nov 13, 2006 16:44:21 GMT -5
WarriorOfDeath
Kid didn't want to ignore the weapon store. Everyone inside was probably dead so kid just had to get some free weapons. He thought that shooting it with bullets wouldn't help so he decided to use an acid grenade to melt away the grating so that he could gain access to the weapon shop.
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Post by Kid Game on Nov 13, 2006 16:44:41 GMT -5
battlemeister
*Starts at the boatyard*
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Post by Kid Game on Nov 13, 2006 16:45:07 GMT -5
DuelMaster
*Decides to enter the pearl bar and have a few drinks.*
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Post by Kid Game on Nov 13, 2006 16:46:10 GMT -5
DaBomb
BM appears in the boatyard, and is immediately advanced on by several zombies dressed in sailor uniforms. Since he is unarmed, he doesn't wish to fight the zombies. BM sees a glinting knife stuck in the belly of one zombie. He also sees a crane device nearby, which could be used to drop several crates upon the zombies.
Option 1: Grab the knife from the first zombie and begin attacking.
Option 2: Run!
Option 3: Try and use the crane to drop crates upon the zombies
***
DM sat upon a stool, treating himself to some draft beer when he heard a voice behind.
"That stuff ain't free, you know."
DM whirled around to see Virginia, holding a pool cue.
He stood, and tried to explain. Virginia shook her head. "It doesn't matter," she sighed, "But you're in much trouble."
"Trouble?" DM repeated.
She nodded. "Those drinks have been contaminated with the T-Virus."
"No," DM replied in disbelief.
"I'm sorry. We'll need to find the cure quickly," Virginia advised, "Inside the forest is an old mansion that was blown up several days ago. The basement is still there, which means the lab with the cure for the virus will be there."
Option 1: DM says, "You're infected too! Get the hell away from me!" Option 2: DM says, "F*** this, I'm leaving," and storms off without her. Option 3: DM says, "We should look for weapons before we leave." Option 4: DM says, "Sure. Let's get going!"
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Post by Kid Game on Nov 13, 2006 16:46:40 GMT -5
battlemeister
Attempt to use the crane and drop some crates on the zombies
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Post by Kid Game on Nov 13, 2006 16:47:09 GMT -5
DuelMaster
DuelMaster somehow knew that virginia was also contaminated. How else could she know about the drinks being contaminated with the virus? DM wanted the virus out of his body so he decided to team up with virginia for now.
"Alright but first, We Should look for weapons before we leave. That mansion might have been destroyed but I know all about the creatures that were experimented on there. We'll need guns if we can find any."
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Post by Kid Game on Nov 13, 2006 16:48:08 GMT -5
DaBomb
BM bolted over to the crane controls, and began to rapidly press the various controls, buttons and knobs. The crane refused to move. He slammed his fist upon the console, but nothing happened. He looked at the battery slot and saw he needed a battery to start the crane. The zombies neared...
...BM spies a door nearby, but it looks like it is locked.
Option 1: Try to open the door
Option 2: Fight the zombies bare-handed
Option 3: Try and run past them.
***
"I think my boss keeps a shotgun somewhere in here," Virginia advised, "I don't know where."
DM began to search the bar for weapons. He started first at the cellar, and found many glass bottles of wine and gin. "If I can find a lighter and some rags, I can turn this into a Molotov cocktail," DM said.
Virginia ripped off the shirt from one zombie and tore it into small pieces of rag. "I hope this'll do."
"Now we just need a lighter."
Virginia looked at DM. "My boss was a heavy smoker."
Option 1: The boss's personal room may have a lighter inside. Option 2: DM says, "I bet we can find one along the way," and leaves with her and the spirit bottles. Option 3: He continues looking for a weapon and scraps the Molotov idea.
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Post by Kid Game on Nov 13, 2006 16:48:28 GMT -5
WarriorOfDeath
hey what about me? wheres my options DaBomb? Im in the shopping mall remember? I used an acid grenade to melt the grate off of the windows of the weapon store.
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Post by Kid Game on Nov 13, 2006 16:49:20 GMT -5
DaBomb
Sorry!
After the acid melts away the metal grating and dissipates on the floor, Kid walks through the large hole created by the grenade. In the store he finds an almost life supply of weapons. Shotguns, rifles, machine guns, grenades, rocket launchers and various custom weapons are lined upon shelf after shelf. Kid shoves in several shotgun shells, 3 frag grenades and Stage 1 Desert Eagle Custom kit, which he can use to create a custom Desert Eagle if he finds the other 2 boxes.
Suddenly, the store alarm goes off, apparently since the alarm system had been dsmaged by the grenade. Hordes of zombies begin to pile toward the store, having heard the noise, leaving Kid trapped inside.
He begins to fire with his shotgun and AK-47, but both run out of ammo very quickly. He continues with his Uzi and Beretta, but both run low an ammo too, leaving Kid with only the grenades and an MP5.
Kid spots an air vent above, which can be accessed by clambering up onto the cash registry.
Option 1: He uses his 3 grenades to blow apart the zombies.
Option 2: He plays dead.
Option 3: He jumps into the vent.
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Post by Kid Game on Nov 13, 2006 16:49:51 GMT -5
WarriorOfDeath
Not wanting to waste any more ammo and thinking conservatively to keep some ammo for later encounters kid opts to jump into the vent to escape from the zombies.
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Post by Kid Game on Nov 13, 2006 16:50:15 GMT -5
DaBomb
Kid clambers up into the foul smelling vent, and slides along the dutsy insides, trying to stay quiet. Out in the distance he hears a screech echo. He hears another. Could something be inside the vent with him?
Option 1: Kid continues on and ignores the sound.
Option 2: Kid immediately gets out of the vent
Option 3: He uses one of his 2 glowsticks he found in the store
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Post by Kid Game on Nov 13, 2006 16:50:35 GMT -5
WarriorOfDeath
option 3-
Kid decides it would be safer to use a glowstick to see what- if anything- was up ahead in the dark vent.
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Post by Kid Game on Nov 13, 2006 16:51:35 GMT -5
DaBomb
He uses his glowstick, and immediately the vent it lit up by a green light. He crawls along, inspecting every shadow with the light, until he sees a small creature, perhaps the size of his fist, crawling about. He sees another. And another. They appear to be laying their eggs inside a dead rat.
Kid lets loose with a burst of Beretta fire, killing the small organisms. There are groans below, and Kid realizes he has attracted attention to himself once more. He crawls through the vent, but suddenly it collapses, and he lands hard on the floor.
Kid looks up to find the group of zombies 20 metres away. He pulls himself up, but a sharp pain in his shin prevents him from running. White bone is sticking out of his skin.
Option 1 Hurl grenades at the zombies. They appear to be in close proximity to each other.
Option 2: Call for help. There may be someone else in the mall.
Option 3: There is an escalator nearby. A zombie stands besdie it though, so Kid will have to kill it before he can get on.
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Post by Kid Game on Nov 13, 2006 16:52:04 GMT -5
GameMaster5000
Let's start something difficult. I'll try the deep dark spooky FOREST of doom and no return. Of course I will return I mean those stupid zombies won't get me.
My starting inventory
Weapons- Glock19 handgun (50 ammo), AK47 (50 ammo), Leadpipe (Melee), 3 hand grenades, and 1 flashbang.
Items- 5 boxes of handgun ammo, 3 boxes of AK ammo, 3 green herbs, 1 blue herb, 1 red herb, 1 first aid spray.
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