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Post by DaBomb on Jan 26, 2005 9:42:14 GMT -5
As soon as they exited the room, they found a sudden change of scenery. It appeared the living quarters section of the mansion were all behind them, and what stood in front of the group of humans was a chain of metal corridors.
BM strolled up to one wall, and found a directory map hung there. While reading, he said, "The main lab is on the right, and down through an elevator. There is also an armoury on the left, several hundred metres away, but it appears to be electronically locked."
"Can we blow through the door?" somone asked.
"It's doubtful," BM replied, "But we don't need more weapons at this moment. Anyway, 2 floors down along a flight of stairs in a panic room, possibly where you should run to if you have to hide. Finally there is the aquatic lab, where the shark experients are held. There is also a power station not far from here"
There were multiple places to go: to the lab, to find a cure for their T-Virus infections; the aquatic lab, to find out more about the virus itself; the panic room, if they needed to hide (though someone else may be in there....); an armoury, which was unfortunately electorincally locked; and a power station, which generated electricity for the mansion. Where would the group go next?
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Post by Kid Game on Jan 26, 2005 19:19:15 GMT -5
There were a handful of good options to choose from now. Everyone was adequately armed with weapons, ammo and healing items so they decided to hold off of the armory but go there later if they needed to rearm themselves. The aquatic lab could be potentially dangerous if the area had lots of sharks. They were probably a lot more vicious then usual and could easily swallow a human whole so that area was left for later. The power station could be interesting but the electricity was probably better left on for now. Who knows what might happen if they turned off the power of overloaded the power grid or something. The team did have flashlights but they were small and the batteries were nearly dead so that would be a bad choice. The panic room would be a good choice if they found trouble but someone could be there already. So the team decided to head over to the lab to try and find a cure. They had already been to several labs in the mansion but unfortunatly none of them had any cures, nor any documents that said how to make a cure. Battlemeister put the map in his pocket and everyone took out their weapons and decided to head off towards the lab area. Hopefully this lab had a sample or two of an antivirus or at least a way to create one. Of course the team knew there were probably lots of enemies along the way so they continued to the lab cautiously.
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Post by Kid Game on Mar 1, 2005 21:09:05 GMT -5
The path to the lab was so far clear of enemies. They didn't find any items or weapons. Things were also pretty creepy and silent. They came up upon a small desk sitting in the hall. Kid tried to open it but it was locked. He used his lockpick and soon the lock let out a satisfying click. He then opened the small desk drawer and found a pack of 6 hand grenades inside, as well as a small pack of 5 shotgun shells. Kid gave the shells to commando, kept 2 grenades for himself, and gave the rest of the grenades to the others.
As they continued on they walked past a door. It was locked so they ignored it. Almost a second or two later, something began banging on the door which made a loud noise. Unfortunately it was the wrong kind of noise. The door was creaking wildly and sounded like it would come off the hinges any second. Worse, there were moaning sounds on the other side of the door. It was obvious that several zombies were there waiting to ambush the team. It was only a matter of time before they broke down the door.
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Post by DaBomb on Mar 3, 2005 9:55:48 GMT -5
The group couldn't tell the number of zombies, but knew there were several, judging by the sounds they made. They stood back about 6 paces from the door, and waited fot them to burst open. The door eventually was battered down off its hinges, and the zombies flooded through. Kid used several flamethrower bursts to set alight the zombies, while the others finished off the mutated humans. DB emptied his last few Uzi bullets into the torso of a zombie, spreading its blood over the floor.
Within less than a minute, the zombies had been killed and left as mangled corpses. Seeing no other zombies in the room, they continued on, into the main lab.
Inside they found animals in cages, all grotesque and mutant. They, too, had been infected. As they walked past the cages, the various animals made attempts to smash from their confines, but found the cages were too tough.
Finally, inside the lab, they found the central computer, where they could learn what they wanted. Unfortunately, it was protected by passwords, so KidGame stepped up to begin hacking.
More zombies were heard outside. "Keep hacking. We'll hold them off," BM said to Kid. They rushed off to try and move furniature against the 2 doors in the lab.
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Post by Kid Game on Mar 3, 2005 12:40:41 GMT -5
Kid continued typing on the computer, desperately trying to get past the passwords. This computer contained vital information that the team needed. He typed as fast as he could and within seconds managed to bypass the first set of passwords. Unfortunately, a second set came up and they were a bit longer. After a few short minutes those too fell to kid's power. Kid went through at least nine different levels of passwords, each one more complex then the last. Luckily he finally made it to the last set of passwords.
Of course the rest of the team had been barricading the doors with whatever furniture they could find- tables, desks, cabinets, chairs, literally anything. As they turned their attention to the last door, it burst open and several zombies poured in. Luckily they were alert and they team grabbed their weapons and began to fire at the zombies. They managed to repel the zombies and soon the zombies that tried to get in couldnt, mainly because their were numerous bodies in the doorway preventing access.
Unfortunately more trouble appeared. The team was startled by a loud shrieking sound. It almost sounded like that weird creature with the pitchfork. They saw it several times before and had managed to escape. Too bad they were about to find out that it was still alive. While kid was hacking, and everyone else was shooting zombies, everyone jumped and became startled once a pitchfork was thrusted into a door behind them. The door was torn to shreds and it soon fell off the hinges after repeated attacks. The team turned around and saw that it was indeed that demon creature with the pitchfork. It still had a pitchfork and it looked angry. It wanted blood. Luckily it was just the one, there were no others that the team could see.
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Post by DaBomb on Mar 3, 2005 23:09:13 GMT -5
Commando snatched Kid's flamethrower and held down the trigger with one hand while pounding the demon creature with the Beretta in his other hand. BM was blasting with a shotgun, Jill with a magnum, and BM with his Uzis. There was no thought to spare the ammo; the team just kept firing, knocking the creature back with the gunfire, but not causing any damage.Finally Commando ran out of Beretta ammo, and the flamethrower fuel, too. He grabbed DB's samurai sword, which had been left out of the fight, and quickly dashed toward the creature. It raised it's pitchfork and slashed Commando with one swipe, but the latter kept moving, and slammed the sword through the demon.
The team stopped firing. Commando had impaled the creature to the wall. It struggled and hissed, but was unable to move.
"We have to leave before it breaks free!" Jill cired.
"No! We need the information from the computer!" BM yelled back.
Kid leaped up. "Got it." He moved toward a printer. "This is the formula for the T-Virus cure. We'll need to whip it up in lab C, about 200 yards from here."
Commando picked himself off the floor and glared at the demon. It glared back. "We need to restock our weapons. If we deactivate the generator, the locks on the armoury will unlock."
"We won't be able to make the cure, then, without power," answered BM.
"We can make a stop at the armoury after we have the formula," said DB, "We have very little ammo left, so hopefully we don't run into anything else along the way."
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Post by Kid Game on Mar 5, 2005 21:23:07 GMT -5
After kid printed out the document the team grabbed their weapons. They went out the closest door which also was the way to the lab they needed to get to. They began to run as fast as they could. They ran out and just ran faster and faster to the laboratory C. Luckily though, they encountered no enemy resistance but they also didn't find any items. Within several minutes they were at the lab C area. Fortunately the door was unlocked. They quickly ran in and then locked the door behind them. Then the team pushed some cabinets in front of the door to hopefully stop the demon from entering.
Then they began to look around the lab for the items they needed to make the antivirus. Maybe they would get lucky and even find some ammo or something. Hopefully though they could relax for a while and perhaps some hidden ammo or something.
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Post by DaBomb on Mar 6, 2005 14:11:30 GMT -5
Having taken some damage from the attack, the team began to heal themselves with first aid sprays and herbs. Kid found a clip of 9mm bullets, but nothing more. He read out the instructions he had printed out while Jill whipped up the formulas. Once the first formula had been created, Kid took it and gulped it down. He looked like he was going to thorw up. "Ugh, it's horrible."
Eventually they all swallowed the mixture, though BM threw his up twice, and suddenly they began to feel better. Any T viruses inside them were dying.
***
The scientists, who had put Kid ans his team through the maze, to observe how they would fare, had been keeping an eye on their progress. Many scientists had fled the building, but some had gone mad and sadistics, and wanted to test Kid's team further. They prepared a little surprise from when Kid left the lab.
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Post by battlemeister on Mar 22, 2005 8:42:01 GMT -5
On a side note, DB how was a firing a Shotgun and Uzis at the same time? I notice you listed BM twice. BM was blasting away with his shotgun and BM with his uzis. Anyways.....
The mixture tasted horrible but at least they were cured of the wretched disease. Most scientists had left while others stayed. The team was being watched even though they didn't know it. Luckily though they were ready to face anything that would come their way. The team now decided to head off towards the armory to try and replenish their supply of ammo and weapons.
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Post by DaBomb on Mar 22, 2005 19:41:42 GMT -5
Umm...the T virus allowed you to grow 4 arms or something...
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Post by Kid Game on Mar 29, 2005 8:48:37 GMT -5
lol....
The team headed towards the armory in hopes of replenishing their dwindeling supply of ammo. Kid led the way to their destination. Luckily they did not come across any zombies or enemies at all. The door was locked but kid went and tried to kick down the door. Unfortunatly it was electronically locked and the door did not seem to want to budge. He tried desperately, as did the team but the door remained locked. They would either need to find a card key or deactivate the power generator.
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Post by DaBomb on Jun 1, 2005 20:11:14 GMT -5
DB punched the metal wall in anger, and watched as blood between his knuckles. Their ammunition was getting a little low, but more importantly, the group was becoming tired. They had been fighting for so long that they were physically and mentally exhausted. Even so, they moved wearily to the power generator. The door was unlocked, but one handle was covered in blood, and the other door had been scrathed...
They went inside, and found steaming machinery and several monitors for the power. Kid tried to shut the power off, but the system refused. "Fine," he grunted, "We'll have to break it all."
As they were about to begin wrecking the equipment, Jill screamed as a green, disfigured creature jumped upon her and began to scratch her arms. Kid was also attacked, but he managed to throw the creature off himself and stab it in the head. The first monster was blown apart by several shotgun blasts, but this created a lot of sound, and alerted the other creatures to the team's presence.
"We have to get out of here!" BM yelled.
"No!" Commando shouted back, "If we don't take out these generators, we won't be able to get any more ammo!" He grabbed an axe from the wall as he spoke, and plunged it into the side of one machine. Wires leaked front the hole in the metal, and a few seconds later the machine shut down. But the power stayed on.
"Commando, you take out the equipment!" Kid yelled. "We'll cover you." He blasted one monster from the ceiling afterward.
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Post by battlemeister on Jun 7, 2005 7:27:39 GMT -5
While commando hacked away at he equipment with his Ax, Kid,BM, and DB fired at the weird green creatures. They continued firing with shotguns and were easily doing damage to the monsters. They began to wonder how many of the green disfigured monsters there were. It seemed like how many they managed to kill, more appeared. BM reloaded his shotgun and fired several bursts towards the heads of the approaching enemies. After around five minutes no more creatures appeared. At least for the time being it was quiet.
Meanwhile, commando had done lots of damage to the computers. Many screens were shattered and destroyed and glass was laying all over the room. Numerous keyboards had been sliced in half and several wires were letting out sparks. Commando was beginning to get tired after seing the power still on. He let out a mighty swing that really impacted the ax into the computer terminal. There were several sparks and then the lights flickered on and off. Then they suddenly went off and stayed off. The power was now off but unfortunately that also turned the lights off in the nearby hallways.
Having the power off was good because they could get into any rooms that used to be electronically locked. Since the lights were off, their enemies could hide easily and could set an ambush for the team. Luckily the sun was still out outside but it was storming so there was minimal light shining through the windows. Luckily though the team had some strong beam flashlights that could light up the halls and if they used them then they could spot enemy ambushes and stop them before they happened.
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Post by Kid Game on Jul 14, 2005 15:14:51 GMT -5
It had taken a while but commando finally did enough damage to the machine to finally cut the power. Unfortunately as they left the room they found out the whole hallway was in darkness. It was a perfect setting for the zombies and other monsters roaming the mansion. Luckily everyone had a flashlight so they turned them on and flashed the beams everywheres in every nook and cranny to stop any ambushes. Luckily though they didn't find an ambush though they didnt rule out the possibility that there was an ambush.
Eventually after around 25 minutes of searching, they found their way back to the armory. Kid opened the door and the team walked inside. Everyone shined their flashlights all around the room looking at all the various weapons and ammunition around. There were tons of herbs and healing items. There was enough to last a while but they knew they couldn't take everything with them. They could come back to the armory later to restock if they needed to. The question now was what weapons/ammo would they take and who would take what?
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Post by DaBomb on Jul 24, 2005 13:45:01 GMT -5
The whole team was in awe. There were weapons lining every shelf, herbs growing in every corner and first aid sprays in a small medical cabinet. --- Current inventories:
I'll put what everyone has, but feel change it if you wish. Oh, and we won't need to keep it in every post. This is just an outline. Feel free to add people/items in, but remember, we have limited items space! Remember: item packs and flashlights do not take up space.
Item slots being used/Total item slots ---
Commando: 8/8 item slots Shotgun, 36 rounds, 9mm Beretta, 45 rounds, combat knife, 2 green herbs, 1 first aid spray
KidGame: 5/6 Item slots Flamethrower (90%), Shotgun, 30 rounds, 3 green herbs, 1 grenade
DaBomb: 5/8 item slots 2 Uzis, 200 rounds, Magnum, 15 rounds, 1 first aid spray
BM: 8/10 item slots Backpack (+2 slots), Shotgun, 42 rounds, bazooka, 10 acid round, 5 flame rounds, 2 green herbs, 1 blue herb, 2 grenades Jill (medic): 7/10 slots MediPack (+2 slots) Beretta, 30 rounds, combat knife, 2 first aid sprays, 3 red herbs, 3 green herbs, 2 blue herbs
Remaining weapons: Bazooka (5 rounds, 2 slots), SMG (300 rounds, 1 slot), Axe (N/A, 1 slot), Gatling Gun (300 rounds, 2 slots) Remaining Items: Backpack (+2 slots), 1 green herb (1 slot), 1 first aid spray (1 slot)
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Post by Kid Game on Aug 9, 2005 22:20:13 GMT -5
Sounds good. ---
There was a plethora of ammunition. There wasn't any shortage on weapons and for most weapons there was at least 5 or so of each weapon so there was no arguing on who gets what weapon. Everyone simply grabbed what they wanted and armed themselves with what they wanted.
Kid had the smallest amount of item space with only 6 but luckily he spied a backpack on a wall. He grabbed it and boosted his item capacity to 8. He then decided to go for another weapon and perhaps some ammo.
BEFORE- KidGame: 5/6 Item slots Flamethrower (90%), Shotgun, 30 rounds, 3 green herbs, 1 grenade
AFTER- KidGame: 8/8 Item slots Flamethrower (90%), Shotgun, 30 Shells, Baretta 9mm, 45 bullets, 3 green herbs, 1 grenade, 1 Incendiary grenade
After kid equipped the backpack he decided to take a Baretta 9mm and 45 bullets. Since he had another space to fill he took an incendiary grenade. They were fun little weapons that set enemies on fire upon impact. He knew that zombies burned easily so if he saw a group of them he could simply set them on fire with the grenade. In a minute or so the zombies would burn down to ashes or something.
Suddenly a nearby speaker crackled to life for a few seconds. It didn't say anything yet but it emitted a buzzing noise which indicated it must not have been functioning properly. Soon though a voice spoke and it didn't seem too friendly.
Voice (over speaker): Stars.....must....des.troy,,,kill members of....stars. STARS! I ....will hunt......down...kill....them all. You .....hear.....this message.....I will....find you....destroy you. You.....invade....umbrella corp.....owned....building.....You all.....will now......face....punishment for.....tresspassing. Prepare to....die. KILL STARS! STARS ALPHA STARTS BRAVO! KILL ALL STARS! I will.....kill....everyone...and everything.....in my way. No survivors...I .....am.....the......NEMESIS! I.....will.....destroy building......after......killing anyone.....inside.
After that the speaker fizzled out and everything was silent again. The message left panic though. Who or what was the nemesis and why did it want to kill everyone in the building? The team hope they wouldn't run into the nemesis and if so they would try to avoid it or him or whatever nemesis was.
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Post by battlemeister on Sept 5, 2005 19:18:13 GMT -5
Everyone had loaded up on items and was just about ready to continue when they heard the chilling message over the speaker. They had hoped that whatever nemesis was, that it would not come after them.
Kid walked out of the room first and everyone followed. BM has his shotgun out and he noticed that everyone else had a weapon equipped too. They came up to a hallway and then everyone started to debate about what way to go.
Suddenly they were interrupted by a small group of zombies coming from both directions. One ground of 6 came from the left and another 6 came from the right. They were eager to get at the sight of fresh meat. Of course the team wasnt happy to see the zombies so they began to open fire on them.
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Post by battlemeister on Sept 21, 2005 18:49:30 GMT -5
Come on anyone? Doesn't anyone else want to post before I have to go and continue this story mission?
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Post by DaBomb on Mar 30, 2006 17:45:59 GMT -5
The zombies would have posed a large problem had the team not just filled up their inventories with weapons. The group separated so half fired at one group of zombies and the other half in the other direction. They quickly cleared the area of zombies, leaving the corridor full of bullet casings and blood. Unfortunately, the din their weapons has caused had caused a bigger problem.
They heard heavy, pounding footsteps nearby. Again, half of the group aimed down the corridor, and the other half in the other direction. They couldn't be attacked without seeing their opponent, could they?
BM was caught completely unprepared. The nemesis burst through the wall beside the group, rather than running down the corridor. He smacked BM several metres back, knocking him unconscious, then turned on DB. Nemesis absorbed the numerous Uzi rounds that were fired directly into him, and batted DB with very little effort into the wall.
Kid sent a burst of flame toward nemsis, but he simply put himself and continued on. He was a giant, standing at almost 8 feet, and had chisled muscles that allowed him to lift teriffic weights...or deal out a lot of damage.
Angered by Kid setting him on fire briefly, nemesis started towards him...
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Post by Kid Game on Mar 30, 2006 18:08:38 GMT -5
The nemesis was huge and powerful. He was also extremely angry now. It was assumed that because of his big size that he would absorb lots of bullets before dying.
The nemesis had decided to go after kid since he had set him on fire briefly. Kid took out his incendiary grenade and pulled the pin. A few seconds later he tossed the grenade which exploded in the nemesis's face, showering him with hot flames. Kid decided it was best to use his regular grenade so he took that out.
However the nemesis was still on fire and was getting closer. Kid ran to the other side of the room and chucked the grenade, which blew up in the creatures face and knocked him through a nearby wall. For some odd reason the nemesis wasn't making any more sounds or noise and wasnt trying to get up. Could it have been killed already? Something definitely was very wrong here.......
Kid felt a strong urge to walk up to the hole in the wall and see what happened to the nemesis. However he decided against it since the nemesis could grab him and strangle him or something like that. The team waited for several minutes yet the nemesis didnt come out.
The team decided to continue moving on, hoping that the nemesis was indeed dead but kid felt something. He felt that the nemesis was just toying around with them before taking them out. The nemesis was just giving them a false sense of victory. Then when they least expected it, it would attack again.
They had walked down yet another long corridor in the basement which was rather bare. They had found nothing aside from numerous bloodstains. They had came up to the end finally. Next to the door was a cabinet and a small desk. Kid opened the desk drawer and found a Hand grenade and an Incendiary grenade. Since he had just used his he took them to replace the ones he had lost.
Meanwhile DaBomb had opened the cabinet and found a box of magnum rounds but it only contained 5 bullets. It was rare ammo and so DaBomb kept it for himself since he had the matching weapon. The cabinet also contained a box of 10 shotgun shells and DB handed those to Kid who had the least amount of shells. That was it. It wasnt much but at least they had found a little more ammo. Before DB closed the cabinet he noticed a small compartment and he opended it and discovered an incendiary grenade, which he kept since he had extra inventory slots.
Commando: 8/8 item slots Shotgun, 36 rounds, 9mm Beretta, 45 rounds, combat knife, 2 green herbs, 1 first aid spray
KidGame: 8/8 Item slots Flamethrower (90%), Shotgun, 40 Shells, Baretta 9mm, 45 bullets, 3 green herbs, 1 grenade, 1 Incendiary grenade
DaBomb: 6/8 item slots 2 Uzis, 200 rounds, Magnum, 20 rounds, 1 Incendiary grenade, 1 first aid spray
BM: 8/10 item slots Backpack (+2 slots), Shotgun, 42 rounds, bazooka, 10 acid round, 5 flame rounds, 2 green herbs, 1 blue herb, 2 grenades
Jill (medic): 7/10 slots MediPack (+2 slots) Beretta, 30 rounds, combat knife, 2 first aid sprays, 3 red herbs, 3 green herbs, 2 blue herbs
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