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Post by lifebaka on Oct 2, 2005 7:14:39 GMT -5
Damnit, I've got no idea. Next one, please.
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Post by Kid Game on Oct 2, 2005 20:52:35 GMT -5
Kid guesses 4. He hopes it is enough to move the rubble. He thinks positively and continues trying to move the rubble out of the way.
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Post by DaBomb on Oct 3, 2005 19:40:49 GMT -5
KETSUMI 3 space 9mm (39/45) SMG (40/40) Knife Signal Flare Allies: Virginia Ackert (Combat knife, Bar keys)
Ketsumi passes on that one...he needs to answer one of the three riddles to move on, and has 6 attempts left (a post takes up time too, so that counted...)
So, Ketsumi glances at the next riddle.
It is greater than the Lord, More evil than Satan, The poor have it, The wealthy need it, What am I?
KIDGAME - 1 space 9mm handgun (42/45) Uzi (34/60) Combat knife First Aid Spray Green Herb x 2 Flashlight City Map Allies: Gregg Black (Tactical Shotgun, 11/18), Gareth Saunders (Uzi, 15/40, tank of gas)
Kid guessed 4...in actuality it was 1! Kid pushes the rubble with all his might...but it won't budge. For his efforts, he gets only more dust in his face and a small piece of debris hit him on the head. As you fall the ground, your head hurting from the hit and your eyes blurred, you hear Gareth shout, and the door behind you open.
...
You awake moments later, and find both of your teammates have left you. You go through the Fire Exit, and find a set of stairs. Go up, or go down?
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Post by Kid Game on Oct 4, 2005 18:27:53 GMT -5
Kid thinks and doesnt know how much time he does. He wonders where gregg and gareth ran off to. Kid decides to go down. Perhaps down will lead him to the street level where he can get to his car and drive to the helipad, since he has a map now.
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Post by DaBomb on Oct 8, 2005 14:53:57 GMT -5
Kid decides to go down...and hears screams from above. Someone had been on the next floor. They were dead now. Kid ran on with renewed vigor, his feet slamming on the metal steps loudly. As he moves down, he finds a door. Kid tries it, and finds the wooden door to be locked. Fortunately, beside the door is a fire axe, which Kid can use to break down the door.
Smoke is still pouring from the third floor, where the fire continues. The fire begins to spread down toward Kid, using the flammable walls, while black smoke caused Kid to heave heavily. If he does decide to break down the door...he could be trapped by the fire later. If he doesn't, he can always continue going down the stairs, looking for Gareth and Gregg.
***
The Mayor of Raccoon City was Aaron Berkley, who had been split from his bodyguard Derek Black. He was to make a speech in the town square, where he was to meet Derek, but the citizens had mutated before he had left. So, Aaron was trapped in his office, with zombies pounding on his door. He was a high-priority rescue target.
In his wristwatch was a tracker, which showed up on several scanners in key locations around the city. Another chopper - other than the one waiting at the helipad - was on it's way to rescue him.
Perhaps if someone rescused him, they could get a ride.
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Post by SeriousSamIsBack on Oct 11, 2005 15:41:15 GMT -5
Option 1.
Though sam was vicious and brutal to his enemies, he respected law enforcement. He helped the officer and healed him up with the first aid spray.
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Post by battlemeister on Oct 11, 2005 16:06:12 GMT -5
Option 1.
BM was beginning to get very ticked off. This sniper had kept on coming after him to attack him for seemingly no reason at all. BM had enough and raised his weapon and fired at the man, hoping to this time kill him.
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Post by DaBomb on Oct 12, 2005 17:40:38 GMT -5
Others will be done later.
SERIOUS SAM 3 space Combat Knife 9mm Handgun (45/45) Western custom shotgun. (22/24) Double green herb Allies: Bradley Beckford (Glock 18C 17/17, Handcuffs)
You help Bradley up and heal him as best you can. Eventually, you spark up a conversation with him:
"What were you doing in here?" Brad asked, "That door is locked for a reason."
"Saving your life, it seems."
Brad sighed. "Since you are up here, we may as well make use of the instruments here. There are security cameras we can use to plot a way out of here, and there's an interesting locator over there. I'm not sure how it works, though."
Option 1: Look at the CCTV cameras
Option 2: Check out the locator/scanner.
BATTLEMEISTER 0 space Flamethrower Acid Grenade Flamethrower fuel Knife Green herb 9mm handgun (25/30)
He rises from behind the desk, rolls, and fires 3 handgun shots through the main doors. He hears a yelp, but BM can't tell if he has simply injured the sniper, or if he has killed him, or if the sniper is simply faking.
BM begins firing again, firing twice more. He hears a thud outside. The sniper has dropped his weapon.
BM kicked open the doors, and found the sniper bleeding heavily, but still very much alive. He won't be for long.
"Please help..." he begs, "I can help you!"
BM keeps his weapon aimed at the sniper's head.
Option 1: Spare his life and heal him. He could be useful.
Option 2: Shoot him in the head, so if he is infected by the T-Virus, he won't be bothering you if he mutates.
Option 3: Let him bleed to death.
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Post by Kid Game on Oct 12, 2005 19:27:32 GMT -5
Well your last post for me you didnt give me options but judging by the way its written I see what they are. Option 1 Break down the door Option 2 Keep going down the stairs.
----
Option 2. Kid decides to ignore the door. He didnt want to risk being trapped later so he continues down the staircase in hopes of finding gregg and gareth.
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Post by DaBomb on Oct 12, 2005 19:40:09 GMT -5
Others will be done later. KIDGAME - 1 space 9mm handgun (42/45) Uzi (34/60) Combat knife First Aid Spray Green Herb x 2 Flashlight City Map Allies: Gregg Black (Tactical Shotgun, 11/18), Gareth Saunders (Uzi, 15/40, tank of gas) Kid decides to ignore the door and go down the stairs. Along the way he finds another dead citizen, one who had been looting. He hadn't been eaten - he had been shot, and had fallen down all these stairs. Kid found a long rope on him, along with a walkie-talkie. Both require 1 space, so you can take only one of them. Of course, you could discard one of your current items to make space...
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Post by DaBomb on Oct 15, 2005 20:04:47 GMT -5
Oh, and I have some ideas for the next adventure.
Hopefully it'll be even better than this one.
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Post by Kid Game on Oct 15, 2005 20:39:34 GMT -5
Kid thought for a moment. He could think of no use for a rope in a mall. Basically it was useless to him. However the walkie talkie might prove useful and could contact others. He picks up the walkie talkie and then continues on his way.
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Post by DaBomb on Oct 15, 2005 21:31:08 GMT -5
Kid finally makes it outside the mall, the door locking behind him. He escaped! He couldn't see any sign of his allies, though, which was quite puzzling. Nearby, several hundred feet away is a lone hellhound chewing on something. It hasn't noticed Kid yet.
Kid does find out what happened to Gareth and Gregg. They had turned off the stairs. And had been trapped by the fire. They smashed open a window and called out desperately for help. The Hellhound near kid stirred.
"HELP! Help us!" Gregg screamed.
Kid called up, but didn't shout. "I see you! I see you! Just calm down," he said, "I'll get you out of there!"
Kid's walkie talkie began to beep loudly, and suddenly the Hellhound became alerted.
"Dammit!" Kid cursed.
"HELP US!"
A message on Kid's walkie talkie? Someone had to still be alive to do that. Who could it be? It had to be important. But Kid's friends were up there. If only Kid had a rope...
Option 1: Try breaking down the fire exit door.
Option 2: Your life is more important than their's. That Hellhound is probably aware of you by now...kill it, then get back to saving someone.
Option 3: Answer the call! It's important.
If you choose option 2, you have to choose either 1 or 3 afterward, giving you a course of action to take after you shoot the hellhound.
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Post by Kid Game on Oct 16, 2005 14:44:48 GMT -5
Oh crap. Now I wish I had discarded an item and taken that rope. Crap.
Option 1.
Kid noticed the hellhound was far away. It was looking around for the beeping noise but it hadn't spotted kid directly yet. Kid would deal with the beast later. He ran over to the fire exit and attempted to break it down. Having allies was important to him and a group of 3 people was a lot better then a lone person.
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Post by SeriousSamIsBack on Oct 16, 2005 15:05:16 GMT -5
Option 2.
"Well since you know more about the CCTV system you go use that. I'll see if I can figure out how to use this locator scanner thing. I'm pretty good with operating stuff." Sam says to Brad.
Sam then walks over to the scanner locator and takes a look at it.
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Post by DaBomb on Oct 16, 2005 15:46:56 GMT -5
SERIOUS SAM 3 space Combat Knife 9mm Handgun (45/45) Western custom shotgun. (22/24) Double green herb Allies: Bradley Beckford (Glock 18C 17/17, Handcuffs) Sam began to inspect the locator. It showed a bleeping dot in the town hall...who would be there? Who would be important enough to have a transmitter on them? (check page 7!)
Brad called Sam over. He had been glacing at the security cameras, and had found something interesting.
"Look," he said, pointing to one monitor, "There's someone still here...he looting! Damn that theif!" Brad pulled out his Glock. "I'm going to put an end to this."
Sam looked at the other monitors. He spied two people in a burning room calling out a window...
"We should help those people!"
Brad turned around. "There's one thing I hate on this earth: theives. I'm going to teach that ****er a lesson!" He began to run off.
Samn had many options open to him.
Option 1: Follow Brad. You don't want to split up.
Option 2: Run to the burning room and try to save the people.
Option 3: Try and repair the small section of sprinklers that has been damaged. That'll put out the flames.
Option 4: That locator...it has to be important. Go find the transmitter the locator is showing!
***
Kid wished he had taken the fire axe earlier...but he didn't have anything much that could break down the door.
Option 1: Put a load of bullets into it, then try and break through.
Option 2: Try to find help...but where?
Option 3: The walkie talkie! Someone is trying to talk to you!
***
Anything you guys would like to see in the next battle?
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Post by battlemeister on Oct 16, 2005 18:57:35 GMT -5
Option 1 I think
BM still keeps his weapon trained on his head. He only has a green herb and does NOT immediately use it to heal the man. The man is bleeding however it isn't too serious of a wound.
"Alright I am in an ok mood. I MIGHT let you live and I MIGHT heal you with this green herb. Tell me who you are, why you attacked me, how you can help me, and MAYBE I will spare your life. However if you turn out to be a traitor I will shoot you." BM said to the bleeding man as he waited for a reply.
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Post by DaBomb on Oct 16, 2005 21:30:29 GMT -5
"You could have been a zombie," the sniper panted, "You could still be infected."
"A zombie couldn't put a bullet in your head," BM replied, "I could."
"You could still be infected!"
BM nodded. "Yes. Yes I could. But you will have to trust that I am not. If you decide not to trust me...well, I'll leave you here to rot."
"Fine! I trust you!"
"But can I trust you not to attack me again?" asked BM.
The sniper nodded. BM gave him the herb, and immediately his wound began to clot quickly, and within only a minute he was able to stand. The healing powers of the herbs was quire remarkable. The sniper led BM through one door inside the station, into the radio room.
"I've been here, listening for someone," the sniper said.
Suddenly a message crackled. "I need your help! I was on my way to the mall...I've broken down, and am being attacked! Help me!"
There were shots nearby. "That must be the rest of the police force," the sniper said, "It sounds like a big battle."
Option 1: Go to whoever was calling on the radio.
Option 2: Help the police nearby.
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Post by Kid Game on Oct 17, 2005 21:13:30 GMT -5
Option 2.
Kid looked up. His allies were panicking but luckily the fire wasnt TOO bad. Yet. He looked for help but knew he wouldnt find any. Instead he grabbed the radio which he turned on and began yelling "SOS HELP SOS" into it. Would anyone answer him?
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Post by SeriousSamIsBack on Oct 18, 2005 8:44:00 GMT -5
Hmmm Option 2 and 3 sound good. But I cant do both. So... Option 3
Sam decides to try and repair the damaged sprinklers which will then put out the fire. He hopes that he can do the job and that the sprinklers will save the people trapped in that room. He only hopes the fire doesn't kill them before he can fix the sprinklers.
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