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Post by DaBomb on Mar 25, 2006 23:38:38 GMT -5
UPDATES COMING SOON!
I'll edit this post once I've written everything. I'm sorry for neglecting to continue the storyline, and I'll try to update for often from now on.
Perhaps you should all get compensation for waiting patiently for so long...
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Post by DaBomb on Mar 27, 2006 17:43:56 GMT -5
First, a note: please excuse any...inconsistancies in this post. I had all my ideas for what was coming up, but I've forgotten them all. As such, details of your situation might be slightly different. But that's ok.
KIDGAME - 1 space 9mm handgun (37/45) Uzi (34/60) Combat knife First Aid Spray Green Herb x 2 Flashlight City Map Allies: Gregg Black (Tactical Shotgun, 11/18), Gareth Saunders (Uzi, 15/40, tank of gas)
Kid makes his way back th the ground floor, and sees the Ferarri backing out of the hole and slowly turning around. He pulls out his 9mm and fires a warning shot fairly close to the driver of the vehicle. Still, the dented ferarri continues to move off.
Kid has to make a quick decision. He can't let the person escape with his only means of transport. He leaped out of the hole in the wall, aimed, and as the Ferarri was making it's way around a corner, Kid fired. The bullet blew out a rear tyre, causing the sports car to veer off and crash into a building.
When Kid ran over his found the driver was slowly trying to crawl away, and that the Ferarri was in need of repair. The car had crashed near a storeage yard, where many barrels of oil were stored.
Option 1: Put a bullet in whoever stole your car, then go and help your friends.
Option 2: Forget the theif. Help your allies!
Option 3: Get your car to a mechanic or a tool shop quickly so you can repair it.
KETSUMI 3 space 9mm (39/45) SMG (40/40) Knife Signal Flare Allies: Virginia Ackert (Combat knife, Bar keys)
Correct! The computer starts up, and you are given a list of options. Apparently, you are in an unfinished part of the subway...or at least you think so.
The monsters nearby begin knocking down the barrels, and it will only take them a handful of minutes to break through the barricade. You don't know exactly how many are out there...could there be too many to handle?
Option 1: Shoot everything that tries to break through...though will have have enough ammo?
Option 2: Call for the train, though you aren't sure where it goes to.
BATTLEMEISTER 2 space Flamethrower Acid Grenade Flamethrower fuel Knife 9mm handgun (25/30)
You don't have a healing item, and you don't time to find one.
"I got tools!" he blurts out.
This interests you. Didn't the fireman need repairs?
Your police escort gropes up.
"I think we should help him," you say, "He has tools we can use."
You turn away from the plumber for a split second while you talk, and before you know it he has grabbed a pistol from his belt and trained it at you. "You ain't going to steal my tools! If you want them, you're going to have to help me first."
"He just attacked me! I won't have it! He'll kill us once he's used us!" shouts the sniper. "I won't let you take round this criminal."
Your police friend is obviously a little suspicious of you. You need tools to repair the firetruck, but you won't get those unless you help the plumber. On the other hand, the policeman is a decent ally with a good weapon...and he isn't injured. Both refuse to go with each other.
Option 1: Knock out the policeman, take his weapon, and go with the plumber. You need those tools.
Option 2: The policeman is who you should go with. The plumber will slow you dwn. Find a way to kill him.
Option 3: Keep talking. You might be able to get both of them to join you.
SERIOUS SAM 3 space Combat Knife 9mm Handgun (45/45) Western custom shotgun. (21/24) Double green herb Allies: Bradley Beckford (Glock 18C 15/17, Handcuffs)
You let Bradley do as he wishes.
He begins to aim for the head of the looter. Unfortunately, with his last ounce of strength, the looter grabs his grenade, pulls the pin and hurls it toward you.
Option 1: Quick! Shoot it before it can explode near you!
Option 2: Shit! Run!
Option 3: Jump out of the window to save yourself.
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Post by DaBomb on Jun 12, 2006 19:37:16 GMT -5
BUMP!
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Post by Kid Game on Jun 12, 2006 20:55:28 GMT -5
Option 1.
Kid decides its a good idea to use his handgun to kill the person who stole his car. He didn't care WHO it was, they were going to pay. Afterwards kid could loot the dead body for items!
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Post by DaBomb on Jun 13, 2006 19:13:39 GMT -5
Kid decides to kill whomever stole his Ferarri. He fires a few pot shots, but apparently does not hit. Once he sees movement in the car, he fires once more....unfortunately hitting one of the oil drums. It expldoes in a blaze of red-hot fury, destroying the car and obviuosly the driver.
Crap!
Option 1: Search the storage yard for something interesting.
Option 2: Find another car to steal.
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Post by battlemeister on Jun 13, 2006 20:35:27 GMT -5
Option 2 please.
BM was in no mood to talk and he saw that the situation was going nowheres. He decided that he would find tools elsewheres. He decided that the policeman was a better ally with his weapons. So BM and the policeman walk away, leaving the plumbger alone...
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Post by SeriousSamIsBack on Jun 13, 2006 20:41:35 GMT -5
Option 2.
Sam's eyes widen as he spots the incoming grenade. He quickly turned around and ran out of the door (which was open). He had to escape the blast. If he was lucky though the grenade would not land in the window and he'd be safe.
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Post by Kid Game on Sept 2, 2006 18:44:38 GMT -5
Option 2.
He could always search the storage yard later. However not having transportation could jeopardize his mission. He had to find another vehicle.
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