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Post by DaBomb on Sept 22, 2005 20:34:47 GMT -5
The group crept along silently, passing the group, but the zombies and Hellhounds did not rely on hearing alone. They had keen senses of smell, too, and managed to catch the scent of human flesh. One dog looked up from the corpse of a young man it had been eating and spotted Kid's group nearby. It barked, and ran full speed towards them.
Time moved slowly all of a sudden. Kid had realised that they were on a walkway, and that if they evaded the hound's jump correctly, it would sail over the walkway barrier and fall down. They could also try to run from it . Or perhaps they would shoot it.
Option 1: Evade it when it jumps up at you.
Option 2: Shoot it.
Option 3: Run away before it can get you.
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Post by Kid Game on Sept 23, 2005 8:36:14 GMT -5
Option 1.
He knew that running would be useless since those hellhounds were extremely fast. The race would be over before it started. He didn't want to waste any ammo yet so kid attempted to dodge the hound, hoping it would fall over the railing and plummet to the ground and die.
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Post by lifebaka on Sept 23, 2005 15:22:48 GMT -5
Option 1.
Ketsumi walks into the office, looking for the switch that would begin the trains moving again. "Hey, Virginia! How long I got?"
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Post by DaBomb on Sept 23, 2005 18:02:51 GMT -5
KIDGAME - 0 space 9mm handgun (45/45) Uzi (34/60) Combat knife First Aid Spray x2 Green Herb x 2 Flashlight Allies: Gregg Black (Tactical Shotgun, 12/18), Gareth Saunders (Uzi, 19/40, tank of gas)
Kid evades the Hellhound as it jumps up to him...and it tumbles over the guardrail and falls a floor. Unfortunately, it landed on a small group of zombies, which were suddenly alerted to the presence of another life form. They begin hunting.
The group of zombies and Hellhounds near Kid also moves closer. All 3 memebers of the group empty several bullets into the mob, downing 2 dogs and 3 zombies.
Option 1: Keep shooting at the group. Will cost much ammo, but may save you from trouble later.
Option 2: Run off!
KETSUMI 3 space 9mm (39/45) SMG (40/40) Knife Signal Flare Allies: Virginia Ackert (Combat knife, Bar keys)
You walk into the office, and inspect the computer inside. The system requires you input a password, but Ketsimu sees no indication of where this password could be written down. He then spots a pad with several riddles scrawled on. He assumes these are the key to getting the trains moving again.
"How long I got?" he calls.
Virginia shouts back "Not too long. I don't have much firepower!"
Option 1: Give her one of your weapons (state which one). This will help her hold the hordes off for 10 attempts. Keep in mind this will cost both of you ammunition.
Option 2: Focus on the riddles. You'll only get 7 attempts here (remember, 3 riddles) and Virginia may lose a little health. But you will conserve a lot of ammunition.
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Post by lifebaka on Sept 25, 2005 20:10:26 GMT -5
Option 2.
"Toss those barrels at them or something, will ya'?"
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Post by DaBomb on Sept 26, 2005 19:26:33 GMT -5
KETSUMI 3 space 9mm (39/45) SMG (40/40) Knife Signal Flare Allies: Virginia Ackert (Combat knife, Bar keys)
Virginia shot Ketsumi a nasty look before hurrying over to one of the barrels. She groaned as she struggled to move it over to the hole, but managed to place 3 barrels in the way before the creatures finally arrived. The hole was not tall vertically, so the creatures were not able to climber over.
Ketsumi had 7 attempts at the riddles before the creatures would get to him. He could always fall back on the other plan, blowing up the barrels, but that would have to wait.
Right now, he had riddles to solve. On the sheet of paper was the first riddle:
"What goes all around the world yet always stays in one corner?"
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Post by Kid Game on Sept 26, 2005 20:20:59 GMT -5
Option 2.
The sprinklers were on so there wasnt much need to hand around the zombies any more. Kid and his teammates opted to run off from the pursuing zombies. He noticed that the ones below were moving around but kid knew they would have a hard time finding a way to the upper level.
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Post by battlemeister on Sept 26, 2005 20:23:12 GMT -5
Option 1.
BM liked to sometimes be creative in the way he killed. So he decided to grab the lamp. He did and then smashed it over the head of the zombies which began to have spasms and stuff. BM managed to get up and run into the station before the zombie exploded and guts went everywhere.
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Post by SeriousSamIsBack on Sept 26, 2005 20:27:21 GMT -5
Option 1.
He didnt need, or at least want, any more items. Leaving the mall wwas pointless since he needed to get some clues first. He decided to go see if he could do anything in the power room.
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Post by DaBomb on Sept 26, 2005 21:01:06 GMT -5
I'll do Sam tomorrow! Sorry!
BATTLEMEISTER 0 space - Flamethrower - Acid Grenade - Flamethrower fuel - Knife - Green herb - 9mm handgun (25/30)
BM had smashed the lamp over the head of the zombie, then jammed the power cord into its neck. It began spasming violently, but desisted after a short while. BM made sure to slam shut the door before any other creatures could enter.
Nearby was a desk with a computer on top, and two doors lay several metres away. He wasn't sure exactly what the computer did, or if those doors were locked, but he didn't have much time to think about it. The sniper from the roof had climbed down a rope, and had fired a shot through the front door. The bullet missed BM, but startled him nonetheless. It was obvious the sniper wasn't going to stop.
Option 1: Run for those doors, and try to go through.
Option 2: Fire back at him through the door.
Option 3: Take shelter behind the computer desk, and perhaps see what that computer does.
KIDGAME - 0 space 9mm handgun (45/45) Uzi (34/60) Combat knife First Aid Spray x2 Green Herb x 2 Flashlight Allies: Gregg Black (Tactical Shotgun, 11/18), Gareth Saunders (Uzi, 19/40, tank of gas)
Kid runs off before the zombies can catch him, but there were still Hellhounds to deal with, and they would not be escaped so easily. The group of 3 men hurried across the second floor, but the Hellhounds caught up, and began their attack.
Gareth was knocked off his feet by one Hellhound's jump, and he toppled over the guardrail...but managed to grab onto the rail at the lost moment. Gregg, meanwhile, turned around all of a sudden and shot one Hellhound, but was knocked down by another. He struggled against it, but wasn't able to knock it off.
Kid hadn't been attacked yet.
Option 1: Help Gareth first. He can't hold on for long.
Option 2: Help Gregg. That Hellhound will bite his any second.
Option 3: Try to help them both quickly.
Option 4: Save your own skin. Run off before the Hellhounds can catch up.
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Post by Kid Game on Sept 27, 2005 16:22:29 GMT -5
Option 1.
It was a tough choice. Luckily for the moment gareth was struggling with the hound managing to keep it from biting him. While that happened kic reached over the guardrail and grabbed gareth and pulled him back up. Once gareth was safe, the two of them aimed their weapons at the hound attacking gregg. Gareth fired his Uzi, while kid fired a few 9mm pistol rounds.
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Post by DaBomb on Sept 27, 2005 20:00:13 GMT -5
SERIOUS SAM 1 space Combat Knife 9mm Handgun (45/45) Western custom shotgun. (22/24) Double green herb First aid spray
Sam moved over to the secure door, and tried opening it. It was unsurprisingly locked, so he used 2 Western Custom shells to blow off the locks, and then opened the door causally. Inside were hundreds of small monitors and security camera feeds, but Sam didn't have time to inspect the room fully.
He heard groaning nearby. He couldn't distinguish from what, exactly, or from where. That said, he could guess the position of this friend or foe, if he needed.
Option 1:/ Shoot it.
Option 2: ...move closer to inspect it.
KIDGAME - 0 space 9mm handgun (45/45) Uzi (34/60) Combat knife First Aid Spray x2 Green Herb x 2 Flashlight Allies: Gregg Black (Tactical Shotgun, 11/18), Gareth Saunders (Uzi, 19/40, tank of gas)
Try to only choose an option, not more, please!
During the time Kid had been rescuing Gareth from falling, Gregg had struggled against the Hellhound. He had taken minor damage from the claws of the zombie dog, but fortunately had not been bitten.
Kid shot the Hellhound dead, then another that leapt up at him, and found zombies closing in. They were standing over Gregg, who was still picking himself. He also seemed to be limping, which would slow Kid down.
Option 1: Go back and help him...and risk getting hurt yourself.
Option 2: Leave him. You and Gareth need that map.
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Post by Kid Game on Sept 27, 2005 21:37:34 GMT -5
Option 1.
Kid cursed. He didnt want to lose an ally especially not now. Luckily the zombies were still a short way off. Kid was still healthy. He got out a first aid spray and ran up to gregg. When he got next to gregg, he sprayed him all over with the first aid spray, using up the whole can and then discarding the empty can.
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Post by DaBomb on Sept 28, 2005 19:07:52 GMT -5
KIDGAME - 0 space 9mm handgun (42/45) Uzi (34/60) Combat knife First Aid Spray Green Herb x 2 Flashlight Allies: Gregg Black (Tactical Shotgun, 11/18), Gareth Saunders (Uzi, 15/40, tank of gas)
Kid had used the First Aid Spray on Gregg with the seconds he had left, and immediately the medicine began to speed up Gregg's healing and clotting. He still walked with a bit of a limp, but was able to escape from the zombies by himself before they could grab him.
They began running to the map store...but stopped when they heard a crash behind. A large chunk of concrete had slammed down from the third floor, followed by dust and drywall. Apparently the fire had weakened the building significantly in places, and that existing fire was weakening it further.
Kid caughed as a cloud of dust surrounded him. Another piece of concrete gave way and tumbled down twoard Kid's group. Kid wasn't able to see the chunk, and so couldn't dodge it with skill. He was relying only on luck to avoid it.
Did he have enough?
DB is thinking of a number between 1 and 10. Be within 2 of it, and you will avoid the falling debris. Don't worry, he won't change it when he fells like it.
Guess that number before it's too late!
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Post by Kid Game on Sept 28, 2005 20:07:39 GMT -5
Quick question DB. Since I used the first aid spray it is not in my inventory anymore. First aid sprays take up 2 space, since i used it dont I regain 2 space? 2 empty spaces which I can use later should I find any other items in my journey. Perhaps needing the space for a map? -----
The dust was surprisingly thick. So thick that he had to close his eyes. Unfortunatly he had no clue as to where it was going to fall. He had to rely on luck and he was fairly lucky. The only question was: Would his luck work now?
He guessed a 6 and hoped that it was close enough to dodge the debris.
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Post by DaBomb on Sept 28, 2005 20:33:35 GMT -5
Yep, sorry!
KIDGAME - 2 space 9mm handgun (42/45) Uzi (34/60) Combat knife First Aid Spray Green Herb x 2 Flashlight Allies: Gregg Black (Tactical Shotgun, 11/18), Gareth Saunders (Uzi, 15/40, tank of gas)
Kid guessed 6...and the real number was 7!
Kid rolled to his right, and heard a crack as the concrete smashed onto the floor. He rose up, completely unscathed, and made his was to the map store, Gregg and Gareth following. Inside they went, making sure to be quick, and soon they located the map.
Take Map for 1 space?
The group went to exit the store...and a thick beam fell into the doorway, followed by piece of rubble. The doorway looked to be blocked off.
Option 1: Try and move the rubble.
Option 2: Look for another way out.
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Post by Kid Game on Sept 29, 2005 22:24:50 GMT -5
Yes, take the map. We need it after all.
Option 1.
He didnt want to look for another way out- not yet anyways. So the team of three tried to move the rubble.
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Post by SeriousSamIsBack on Sept 29, 2005 22:26:26 GMT -5
Option 2. believe it or not
Sam didnt want to waste precious shotgun shells. He could hear noise but didnt see the source. He knew it was dangerous but he moved closer, trying to locate the source of the moans. He had his shotgun at the ready.
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Post by battlemeister on Sept 29, 2005 22:28:56 GMT -5
man its almost midnight. time for some monster madness posting on resident evil........
option 3
He eyed the 2 doors but decided to wait a little while. The sniper was beginning to get on sams nerves but luckily the door was locked so he couldnt get inside to get to sam. He took cover behind the table and activated the computer wondering what it does, if anything.
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Post by DaBomb on Sept 30, 2005 20:37:24 GMT -5
NEW CHARACTER FOUND. PROFILE ADDED TO THE FRONT PAGE.
Name: Bradley Beckford Age: 40 Occupation: Mall guard Starting Weapon: Glock 18C (17/17) Starting Items: Handcuffs Strengths: Decent starting weapon, knows the mall well Weaknesses: Poor item Personality: Likes to take charge of the situation, sometimes uncooperative Date Found: September 30 Notes: Was too afraid to try and escape the mall, as there were zombies near the entrance, hates looters. Location: The mall
SERIOUS SAM 1 space Combat Knife 9mm Handgun (45/45) Western custom shotgun. (22/24) Double green herb First aid spray
Sam finds Bradley under a fallen piece of a wall, apparently where it had fallen apart. Brad's legs were completely under the rubble, and his skin was covered in dust. Sam wasn't sure if he was infected, but he did know he was human at that point, and needed help.
Option 1: Help him, and heal him up with a First Aid Spray.
Option 2: Leave him be. He is none of your concern.
BATTLEMEISTER 0 space Flamethrower Acid Grenade Flamethrower fuel Knife Green herb 9mm handgun (25/30)
You bolt over to the computer, and hide behind the desk. Bullets fly through the desk's drawers, but none hit you.
You begin tapping on the computer keys, and you find the option to unlock the nearby doors. Fortunately for you, you didn't try and run for those doors in the first place, for they were locked. Opening them would be nice, now, but you would have to risk being shot as you head over there.
The computer can also open up the armoury if need be...but you will also need to activate a small computer on the other side of the room for that to happen. Again, you would risk being shot, though the chances are greater of that if you try to unlock the armoury.
You can still fire back, mind you. You have adequate cover, and a decent weapon.
Option 1: You're sick of being attacked. Bring him down for good.
Option 2: Try to open the armoury.
Option 3: Just unlock the nearby doors and escape.
KIDGAME - 1 space 9mm handgun (42/45) Uzi (34/60) Combat knife First Aid Spray Green Herb x 2 Flashlight City Map Allies: Gregg Black (Tactical Shotgun, 11/18), Gareth Saunders (Uzi, 15/40, tank of gas)
You decide to try and move the rubble, and your group begind to help. You push and push...
...and groan...
...and push...
Can you do it?
Pick a number between 1 and 10. If you are within 2 numbers of it...you can move the rubble. If not, you'll have wasted prescious time while parts of the building are falling...
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