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Post by battlemeister on Oct 19, 2005 8:35:17 GMT -5
Option 1.
BM said that they should go help whoever was calling on the radio. Afterall zombies couldn't be calling so there had to be human police somewhere.
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Post by DaBomb on Oct 20, 2005 21:16:56 GMT -5
SERIOUS SAM 3 space Combat Knife 9mm Handgun (45/45) Western custom shotgun. (21/24) Double green herb Allies: Bradley Beckford (Glock 18C 17/17, Handcuffs)
Sam decides to try and fix the sprinkler system, which had been activated by Kid. He bolted across the mall to a small room on the East side, picking off one zombie nearby with a clean shot to the head.
Inside he went, and found a small operating system and a button labeled IN CASE OF EMERGENCY.
It was designed to reroute the water flow through the main water pipes used usually for water. It would overload these pipes, and spread water everywhere. Unfortunately, if the people in the burning room were very close to the pipes, they could get hurt. You push the button...nothing much happens.
Option 1: Push it again.
Option 2: Run down to the burning room and warn those inside that the pipes will burst.
Option 3: Go back to the camera room and monitor them.
Option 4: Go and find Brad.
BATTLEMEISTER 2 space Flamethrower Acid Grenade Flamethrower fuel Knife 9mm handgun (25/30)
You decide to answer the call on the radio.
"I hear you! Who are you!" BM shouts into the microphone.
"I'm a fireman...there was a fire at the mall! I was going there when my truck broke down. It'll need repair tools...got any?"
"Where are you?"
"The corner of fourth street."
The sniper came back in. He was asking for more help. "...we need you help. You can't run off now!"
"I need to help that fireman!"
The sniper thought for a minute. "You're just leaving so you can loot! I know your kind!"
BM replied with "Not true."
The sniper believes you're leaving the station so you can steal, not so you can save someone. He insists on either going with you to supervise or keeping you here.
Option 1: Just leave. Ignore his wishes.
Option 2: Keep him with you...though he doesn't like you stealing from stores.
Option 3: Go back and help the cops.
KIDGAME - 1 space 9mm handgun (42/45) Uzi (34/60) Combat knife First Aid Spray Green Herb x 2 Flashlight City Map Allies: Gregg Black (Tactical Shotgun, 11/18), Gareth Saunders (Uzi, 15/40, tank of gas)
You answer the radio...someone is very distressed on the other side! "HELP!" he screams, so you quickly reply with "Ok...ok! Who are you?"
"Why, I'm the mayor of this town! Now get me out of here!"
"Where?" Kid replied.
"The town hall, idiot!"
The town hall...it wasn't too far away, but there'd almost definitely be zombies along the way. You could take your car...if you want. But your allies are still inside the mall. Should you really desert them?
Option 1: Take the car to the town hall.
Option 2: Run there.
Option 3: Try one last time to break down the door and help your allies.
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Post by SeriousSamIsBack on Oct 30, 2005 19:27:30 GMT -5
Option 1. Sam waits for a moment but nothing happens. He begins to get impatient and presses the button several more times. When nothing happens still he gets mad. He begins pounding on the button with his fist, hoping that something will happen.
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Post by DaBomb on Oct 30, 2005 19:59:36 GMT -5
You pound on the button constantly...
..oh dear. Your constant pushing of the button increases the pressure in the pipes to an unsafe amount, meaning they'll burst with significantly greater force than if you had waited patiently! You just hope the people trapped in the room are away from those pipes...care to check?
Option 1: Check on them using the cameras.
Option 2: Try to find some way of shutting down the machine so the pipes don't explode (ie. shooting it).
Option 3: Your mission is accomplished. Find Brad.
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Post by SeriousSamIsBack on Oct 31, 2005 22:02:49 GMT -5
Option 3.
The overloaded pipes bulged up and down. Sam hoped the trapped people noticed this and that something was wrong. He hoped that they would move away from the pipes. Checking the camera was useless so he opted to go find brad. He remembered that brad had gone off after some looter he spotted on a camera.
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Post by battlemeister on Oct 31, 2005 22:06:45 GMT -5
Number 2.
BM said "Fine, I could use the help anyways. Come with me and no I don't steal." He said to the sniper.
That fireman isn't too far away. So BM and the sniper walk outside of the station. The sniper brings sam over to his car. BM takes the passenger side and the sniper gets in the driver side. Fourth street was pretty close by so the sniper floored it and headed off in that direction to help the fireman repair his truck.
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Post by DaBomb on Nov 2, 2005 20:23:20 GMT -5
SERIOUS SAM 3 space Combat Knife 9mm Handgun (45/45) Western custom shotgun. (21/24) Double green herb Allies: Bradley Beckford (Glock 18C 17/17, Handcuffs)
Sam decides his mission is accomplished, so he goes to find Brad. He finds the security officer shouting into one store with his gun raised.
Samn runs closer, and finds a person trying to escape through a mall window, having tied a rope to one of the water pipes beside thw window. He is already several feet out of the window, and he doesn't look like he wants to come back up. Out the window you spot a large pack of dogs looking for meat. On the belt of the looter on the rope is a grenade...
...and one person screaming down below...
Brad is planning to shoot the looter.
Option 1: That rope is attatched to the water pipes! You have to save him by pulling him back up!
Option 2: Cut his rope, so at least he falls away from the exploding pipes.
Option 3: Let him die.
BATTLEMEISTER 2 space Flamethrower Acid Grenade Flamethrower fuel Knife 9mm handgun (25/30)
You two walk through the city, but you see that the sun is beginning to set. The streets become ever darker, and more dangerous. As you pass by an ally, you here your sniper friend yelp. You whirl around, and see a plumber standing over the unconscious body of your ally. He doesn't look infected, or insane.
Option 1: Attack him, but don't kill him
Option 2: Shoot him in the head.
Option 3: Run off quickly.
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Post by Kid Game on Nov 2, 2005 20:43:26 GMT -5
Option 3.
Kid didn't feel right by just leaving his allies trapped in the room. Helpless. He decided to try again to free them but he had a good idea as to how to get by that locked door. He walked over to his car and got in and then started it. He then aimed at the locked door and floored it. He went at least up to 70 and smashed through the door.
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Post by DaBomb on Nov 3, 2005 20:44:03 GMT -5
KIDGAME - 1 space 9mm handgun (42/45) Uzi (34/60) Combat knife First Aid Spray Green Herb x 2 Flashlight City Map Allies: Gregg Black (Tactical Shotgun, 11/18), Gareth Saunders (Uzi, 15/40, tank of gas)
You smash through the door...
...the next thing you know you are outside of your car, lying on a pile of rubble. Your Ferarri is caked in dust and dented badly, but still very operable. Apparently you hit your head somehow, but you can't exactly remember. As your car passed through the door, it also damaged several partso f the wall, and caused small parts of the celing to fall down. As such, there is one water pipe that you could scale - through one of the holes - to your allies. There's an escalator up ahead, but there's a zombie standing on it. Plus, there's a pile of rubble blocking the path. Will you be able to move it in your weakened state?
You think you hear footsteps nearby, but you can't tell for sure.
Option 1: Scale the water pipe quickly.
Option 2: Try and make your way up the escalator.
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Post by Kid Game on Nov 5, 2005 20:30:34 GMT -5
Option 2.
Kid gets up then makes his way over to the escalator. He takes out his 9mm pistol and plugs the zombie full of bullets until it falls over and stops moaning and moving. Once that happens he runs up and kicks it off the escalator, then proceeds to look for his allies to rescue them.
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Post by DaBomb on Nov 10, 2005 18:02:56 GMT -5
Kid scrambles up the rubble, and chages up the escalator, looking for his allies. Once off the escalator, he bolts up a set of stairs, beside one of the water pipes. He reaches the top, runs across the second floor, beside one of the water pipes, and sees acrid smoke nearby. He's close.
Unfrotunately, at this time the pipes burst, and sent a shower of water over Kid, knocking him off his feet and over the guard rail. Had kid scaled the pole, it would not have taken as long to get to his allies, and he would have been safe.
Kid found himself hanging by one hand on the guard rail, with a zombie walking toward him. Kid hears a car engine behind. His Ferarri has started! But who started it?
Kid feels around for his 9mm...
Option 1: Grab the 9mm and shoot the zombie. Then try climbing back onto the platform.
Option 2: There's a set of scaffolding below you, where construction workers were reparing thhe lights. You could jump down to there, then to the ground floor, and then you could see who is stealing your car!
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Post by battlemeister on Nov 12, 2005 8:47:24 GMT -5
Option 1.
BM decides to shoot at the plumber. He does and knocks the man to the ground. The plumber is bleeding but not too seriously. He then begins talking to the plumber. "Hey you. Are you ok? Why did you attack my partner?" BM yelled at the plumber.
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Post by SeriousSamIsBack on Nov 12, 2005 13:30:42 GMT -5
Option 2.
Sam didn't want the looter to be hit by the water, and he didnt want to leave him to die. So sam gets out his combat knife. He had never used it and the blade was nice and sharp. So he begins to cut the rope.
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Post by Kid Game on Nov 13, 2005 17:51:49 GMT -5
Option 1.
With one hand kid held tightly onto the platform he was on. With the other hand he pulls out his handgun and fires some rounds at the zombie. Eventually it falls and kid laughs as it tumbles over the guardrail, dead. He then attempts to climb back up.
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Post by DaBomb on Dec 22, 2005 21:11:18 GMT -5
DB is back, just in time for the holiday season. You're getting close now...you have a feeling your journey is coming to an end...
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KIDGAME - 1 space 9mm handgun (39/45) Uzi (34/60) Combat knife First Aid Spray Green Herb x 2 Flashlight City Map Allies: Gregg Black (Tactical Shotgun, 11/18), Gareth Saunders (Uzi, 15/40, tank of gas)
You shoot the zombie three times, and it collapses to the ground in a growing pool of crimson. You hear your Ferarri rev...and the tyres begin to squeal!
You pull yourself back onto the platform, soaked to the skin, only to see your beloved car pull away and go back through the hole in the wall you made.
Damn! You can still catch it, as it has not gained enough speed yet...
Option 1: Ignore the car! Your priority is to save your allies!
Option 2: Being without a vehicle will serious harm your chances of escaping. You have to reacquire it.
BATTLEMEISTER 2 space Flamethrower Acid Grenade Flamethrower fuel Knife 9mm handgun (25/30)
The plumber falls to the floor injured. You demand to know exactly why he attacked you and your partner.
"You...you left me to die earlier!"
BM was puzzled.
"Yeah! I was attacked by a load of creatures and you didn't have the decency to help me!" he shouted. "If you want to get out of here, you'll need more allies..."
[You think about what he said. You aren't sure of what equipment he has, so you can't tell if he would make a helpful ally or if he would just use you.
If you do try to make him an ally, you'll need to heal him first. He may also demand an item to make up for injuring him in the first place.
Option 1: Heal him up and hope he joins you as an ally.
Option 2: This is wasting time. Leave him to die.
Option 3: Loot his body for items first, though he probably won't appreicate that...
SERIOUS SAM 3 space Combat Knife 9mm Handgun (45/45) Western custom shotgun. (21/24) Double green herb Allies: Bradley Beckford (Glock 18C 17/17, Handcuffs)
You decide to cut the rope. With only one slash of your knife you are able to cut the rope in two. The looter falls, and hits the ground hard. Still, he is able to move.
"What the hell are you doing?" Bradley screams.
"You don't need to kill him!"
Bradley pushes you out the way, and aims his gun through the window at the looter.
Option 1: Don't let him kill the looter. Use some force.
Option 2: Don't let him push you around! Use major force!
Option 3: Let him kill the looter. You don't want to lose him as an ally.
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Post by Kid Game on Dec 22, 2005 22:25:04 GMT -5
Option 2.
Kid knew that if he had to walk/run to the helipad, that he would almost certainly die. There were many more zombies and who knows what else out there. Without a car it was certain that he would eventually be overwhelmed. So kid did the best option available at the time- he ran after his car. He couldnt let someone else escape in it!
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Post by lifebaka on Jan 6, 2006 20:22:13 GMT -5
And I'm back to. Now, a guess.
I am nothing.
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Post by Kid Game on Feb 26, 2006 20:29:01 GMT -5
*Waits for DaBomb to update the adventure*
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Post by battlemeister on Mar 8, 2006 21:47:22 GMT -5
Option 2.
"Sorry pal but, well I just aint got no healing items so I cant do a thing about your wounds. Your welcome to come join up with me anyways if you want. Id give you the next healing item we find. However if you dont want to come with us then so be it. Out of curiosity, what items do you have? Anyways, I'm out of here. If you wanna answer me then start following and talking, otherwise have a nice death. I'm sure those creatures or some zombies will be by shortly." BM says to the man as he turns around and continues to the location given from the radio.
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Post by SeriousSamIsBack on Mar 8, 2006 21:50:01 GMT -5
Option 3.
Sam decides to back off and let bradley do what he wants. Afterall, he doesnt want to get in trouble with a cop. Sam could of course kill him since he had the weapons, but that would leave him without an ally. So sam opts to stay on Bradleys good side for now.
"Sorry bradley, I didn't know what came over me. You're right. Those looters are big sinners and should be judged and punished accordingly." Sam says to bradley. He then wonders what happens next.
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